void PacketHandler.Run(int credential, string payload) { HeartBeatResult heartBeatResultPay = new HeartBeatResult(); string resultPayload = JsonFx.Json.JsonWriter.Serialize(heartBeatResultPay); resultPayload = Utils.Base64Encoding(resultPayload); Packet heartBeatResult = new Packet(); heartBeatResult.m_Type = (int)PacketTypes.PKT_SC_PONG; heartBeatResult.m_Payload = resultPayload; heartBeatResult.m_Credential = credential; string resultPacket = JsonFx.Json.JsonWriter.Serialize(heartBeatResult); EasyGameServer.g_WorldManager.SendMessage(credential, resultPacket); }
public HeartBeatTransaction(HeartBeatResult result) { this.Result = result; this.ProcessThread = new Thread(() => { try { if (result.Info != null) { if (result.Info.Users != null) { foreach (var user in result.Info.Users) { Engine.GetEngine().Storage.InsertOrUpdateUser(user); } } if (result.Info.Surpluses != null) { foreach (var surplus in result.Info.Surpluses) { Engine.GetEngine().Storage.UpdateSurplus(surplus); } } if (result.Info.Tickets != null) { foreach (var ticket in result.Info.Tickets) { Engine.GetEngine().Storage.InsertOrUpdateTicket(ticket); } } Log.Info( String.Format("Heart beated. Updated or inserted {0} users, {1} surpluses, {2} tickets.", result.Info.Users != null ? result.Info.Users.Count : 0, result.Info.Surpluses != null ? result.Info.Surpluses.Count : 0, result.Info.Tickets != null ? result.Info.Tickets.Count : 0)); } this.Status = TransactionStatus.Exhausted; } catch (Exception ex) { this.Status = TransactionStatus.Errored; Log.Error(String.Format("Heart beat encountered a bad error!", ex)); } }); }
public HeartBeatResponse(HeartBeatRequest request, HeartBeatResult result) : base(request, result) { }
public HeartBeatEventArgs(HeartBeatResult heartBeatResult) { this.HeartBeatResult = heartBeatResult; }