void Start()
    {
        _Left_Movementation = true;
        _Up_Movementation   = true;

        _Health_System_Enemy_Script = GetComponent <Health_System_Enemy>();
        _Walk_Enemy_Script          = GetComponent <Walk_Enemy>();
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        _Right_Movementation = true;

        _Rdb = GetComponent <Rigidbody2D>();
        _Health_System_Enemy_Script = GetComponent <Health_System_Enemy>();

        _Right_Vector = new Vector2(_Speed_X, _Rdb.velocity.y);
        _Left_Vector  = new Vector2(-_Speed_X, _Rdb.velocity.y);
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        _Left_Movementation = true;
        _Up_Movementation   = true;

        _Rdb = GetComponent <Rigidbody2D>();
        _Health_System_Enemy_Script = GetComponent <Health_System_Enemy>();

        _Right_Up_Diagonal   = new Vector2(_Speed_X, _Speed_Y);
        _Right_Down_Diagonal = new Vector2(_Speed_X, -_Speed_Y);

        _Left_Up_Diagonal   = new Vector2(-_Speed_X, _Speed_Y);
        _Left_Down_Diagonal = new Vector2(-_Speed_X, -_Speed_Y);
    }
 void Start()
 {
     _Health_System_Enemy_Script      = GetComponent <Health_System_Enemy>();
     _Walk_Left_And_Right_Side_Script = GetComponent <Walk_Enemy>();
 }