void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "HeartCube") { Destroy(collision.gameObject); script.TakeHealth(10); script2.TakeHealth(10); } }
void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "HeartCube") { Destroy(collision.gameObject); script.TakeHealth(10); script2.TakeHealth(10); } }