public ArmourTemplate() : base(ItemIds.WoodenStick, "ArmourTemplate") { desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing."; StatMods.Add(AssingStatmod.Create(2, TypeName, ModTypes.Flat, StatTypes.Charm)); HealthMods.Add(new HealthMod(2, ModTypes.Flat, TypeName, HealthTypes.Health)); Slots.Add(EquipSlot.LeftHand); }
public Hood() : base(ItemIds.Hood, "Hood") { desc = "template for items, desc itself is where you say what the item does. This item happens to do nothing."; StatMods.Add(AssingStatmod.Create(-1, TypeName, ModTypes.Flat, StatTypes.Charm)); StatMods.Add(AssingStatmod.Create(1, TypeName, ModTypes.Flat, StatTypes.End)); HealthMods.Add(new HealthMod(5, ModTypes.Flat, TypeName, HealthTypes.Health)); HealthMods.Add(new HealthMod(5, ModTypes.Flat, TypeName, HealthTypes.WillPower)); Slots.Add(EquipSlot.Head); }