public async Task DeleteHealthItemTest() { var objA = new HealthItem { Id = Guid.NewGuid(), Name = Guid.NewGuid().ToString(), IsEnabled = true, }; using var srv = new TestServer(TestHostBuilder <Startup, IntegrationTestStartup>()); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); var resp = await client.PostAsJsonAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}", objA); _ = resp.EnsureSuccessStatusCode(); objA = await DeserializeResponseAsync <HealthItem>(resp); //Delete resp = await client.DeleteAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}"); _ = resp.EnsureSuccessStatusCode(); Assert.AreEqual(HttpStatusCode.OK, resp.StatusCode); var result = await DeserializeResponseAsync <HealthItem>(resp); Assert.IsNotNull(result.UpdatedBy); Assert.IsFalse(result.IsEnabled); }
public async Task HideDisabledHealthItemsTest() { var objA = new HealthItem() { Id = Guid.NewGuid(), Name = "Test", IsEnabled = false }; using var srv = new TestServer(TestHostBuilder <Startup, UnigrationODataTestStartup>() .ConfigureTestServices(x => { ExecuteOnContext <HealthItemsContext>(x, db => { db.HealthItems.Add(objA); }); }) ); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); var resp = await client.GetAsync("odata/v1/healthitems?$count=true"); var objB = await DeserializeResponseAsync <ODataEnvelope <HealthItem> >(resp); Assert.AreEqual(0, objB.Value.Count()); }
public async Task GetEnabledHealthItemsTest() { var objA = new HealthItem() { Id = Guid.NewGuid(), Name = "Test", IsEnabled = true, CreatedOnUtc = DateTime.UtcNow, }; using var srv = new TestServer(TestHostBuilder <Startup, UnigrationODataTestStartup>() .ConfigureTestServices(x => { ExecuteOnContext <HealthItemsContext>(x, db => { db.HealthItems.Add(objA); }); }) ); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); var resp = await client.GetStringAsync("odata/v1/healthitems?$count=true"); TestContext.WriteLine($"Server Reponse: {resp}"); var envelope = JsonConvert.DeserializeObject <ODataEnvelope <HealthItem> >(resp); Assert.AreEqual(objA.CreatedOnUtc, envelope.Value.First().CreatedOnUtc.ToUniversalTime()); }
public async Task DeleteHealthItemTest() { var objA = new HealthItem { Id = Guid.NewGuid(), Name = Guid.NewGuid().ToString(), IsEnabled = true, }; using var srv = new TestServer(TestHostBuilder <Startup, UnigrationWebApiTestStartup>() .ConfigureTestServices(x => { ExecuteOnContext <HealthItemsContext>(x, db => { _ = db.HealthItems.Add(objA); }); }) ); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); //Update var resp = await client.DeleteAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}"); Assert.AreEqual(HttpStatusCode.OK, resp.StatusCode); var result = await DeserializeResponseAsync <HealthItem>(resp); Assert.AreEqual("*****@*****.**", result.UpdatedBy); Assert.IsFalse(result.IsEnabled); }
public void Login() { if (username.text.Trim ().Equals ("")) { ShowHint.Hint (StringCollection.NEEDUSERNAME); return; } if (password.text.Trim ().Equals ("")) { ShowHint.Hint (StringCollection.NEEDPASSWORD); return; } bool vali = false; //去服务器验证 vali = true; //如果成功 if (vali) { bool haveInfo = true; if (haveInfo) { //如果有玩家信息,加载并跳转城市场景 //从服务器端获取玩家数据初始化 gData.isPlayer = false; //初始的时候总是佣兵模式,玩家在线后与其他玩家组队,才会变成联机模式 gData.characterList = new List<Character> (); Equipment e = new Equipment (1, 2, 0, 0, Equipment.EquipPos.BODY, "2", "学者的思考", 1, 200); List<Equipment> eList = new List<Equipment> (); eList.Add (e); Character c = new Character (2000, 30, 100, 0, 0, "zhouhui", true, 50, 0, ProFactory.getPro ("Geomancer", "1"), 10, 0, eList, -1); HealthItem item = new HealthItem (Item.RangeType.SINGLE, 10, "1", "单体治疗药剂", 50); List<Baggrid> bgList = new List<Baggrid> (); Baggrid bg = new Baggrid (item, 2); bgList.Add (bg); // Equipment e2 = new Equipment(2,3,Equipment.EquipPos.BODY,"3","学者的幻想",1,500); // Baggrid bg2 = new Baggrid (e2, 1); // bgList.Add (bg2); c.BgList = bgList; gData.characterList.Add (c); Character c2 = new Character (0, 40, 100, 0, 0, "unity", false, 100, 100, ProFactory.getPro ("Settler", "1"), 1, 0, null, -1); gData.characterList.Add (c2); Application.LoadLevel ("city"); } else { //如果没有,跳转角色创建场景 Application.LoadLevel ("create"); } } else { ShowHint.Hint (StringCollection.INVALIDACCOUNT); } }
public void OnTriggerEnter2D(Collider2D Other) { HealthItem health = Other.GetComponent <HealthItem>(); if (health != null && CurrentHP < MaxHP) { CurrentHP += health.HealthAmount; } }
private async Task <HealthItem> ProduceTest() { HealthItem item = new HealthItem { ItemName = "Produce" }; try { DateTime start = DateTime.Now; var re = await producer.ProduceAsync(KafkaOption.Instance.Message.TestTopic, new Message <byte[], string> { Value = "HealthCheck" }); item.Value = (DateTime.Now - start).TotalMilliseconds; item.Details = re.Status.ToString(); switch (re.Status) { case PersistenceStatus.NotPersisted: item.Level = 0; break; default: if (item.Value < 10) { item.Level = 5; } else if (item.Value < 100) { item.Level = 4; } else if (item.Value < 500) { item.Level = 3; } else if (item.Value < 3000) { item.Level = 2; } else { item.Level = 1; } break; } } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } return(item); }
public void OnPointerClick(PointerEventData eventData) { if (healthItem) { HealthItem thisItem = healthItem.GetComponent <HealthItem>(); if (thisItem.type == "healthItem") { player.GetComponent <PlayerHealth>().Health(thisItem.increaseRate); Destroy(healthItem); } } }
private void OnTimedEvent(SpawnLocation l) { string itemType = ""; switch (l.itemType) { case "DamageBoost": Item damageBoost = new Item(l); l.addItem(damageBoost); cmdManager.InitializeItem(damageBoost); break; case "SpeedBoost": Item speedBoost = new Item(l); l.addItem(speedBoost); cmdManager.InitializeItem(speedBoost); break; case "AHA": Random random = new Random(); string[] itemOptions = new string[] { "HealthItem", "HealthItem", "ArmourItem", "AmmoItem", "AmmoItem" }; itemType = itemOptions[random.Next(5)]; break; } if (itemType == "HealthItem") { l.changeItem(itemType); HealthItem newHItem = new HealthItem(l); l.addItem(newHItem); cmdManager.InitializeItem(newHItem); l.changeItem("AHA"); } if (itemType == "ArmourItem") { l.changeItem(itemType); ArmourItem newAItem = new ArmourItem(l); l.addItem(newAItem); cmdManager.InitializeItem(newAItem); l.changeItem("AHA"); } if (itemType == "AmmoItem") { l.changeItem(itemType); AmmoItem newAmmoItem = new AmmoItem(l); l.addItem(newAmmoItem); cmdManager.InitializeItem(newAmmoItem); l.changeItem("AHA"); } }
private static async Task <HealthItem> ConnectionTest(string name, string constr) { HealthItem item = new HealthItem { ItemName = name }; var connection = new MySqlConnection(constr); DateTime start = DateTime.Now; try { await connection.OpenAsync(); await connection.CloseAsync(); item.Value = (DateTime.Now - start).TotalMilliseconds; if (item.Value < 10) { item.Level = 5; } else if (item.Value < 100) { item.Level = 4; } else if (item.Value < 500) { item.Level = 3; } else if (item.Value < 3000) { item.Level = 2; } else { item.Level = 1; } } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } finally { connection.Dispose(); } return(item); }
private async Task <HealthItem> DelTest() { HealthItem item = new HealthItem { ItemName = "Del" }; try { DateTime start = DateTime.Now; if (await client.DelAsync("_health_") != 1) { item.Value = (DateTime.Now - start).TotalMilliseconds; item.Level = 0; } else { item.Value = (DateTime.Now - start).TotalMilliseconds; if (item.Value < 10) { item.Level = 5; } else if (item.Value < 100) { item.Level = 4; } else if (item.Value < 500) { item.Level = 3; } else if (item.Value < 3000) { item.Level = 2; } else { item.Level = 1; } } await client.DelAsync("_health_"); } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } return(item); }
// Update is called once per frame void Update() { fwd = rayOut.TransformDirection(Vector3.forward); if (_plyrInput.interact) { RaycastHit hit; if (Physics.Raycast(rayOut.position, fwd, out hit, detectRange)) { if (hit.collider.CompareTag("Health")) { HealthItem health = GameObject.FindGameObjectWithTag("Health").GetComponent <HealthItem>(); health.Heal(); } } } }
private HealthItem ConsumerTest() { HealthItem item = new HealthItem { ItemName = "Consumer" }; try { var config = KafkaOption.Instance.Consumer; config.GroupId = ZeroAppOption.Instance.AppName; var builder = new ConsumerBuilder <Ignore, string>(config); using var consumer = builder.Build(); consumer.Subscribe(KafkaOption.Instance.Message.TestTopic); DateTime start = DateTime.Now; var re = consumer.Consume(new TimeSpan(0, 0, 3)); item.Value = (DateTime.Now - start).TotalMilliseconds; if (item.Value < 10) { item.Level = 5; } else if (item.Value < 100) { item.Level = 4; } else if (item.Value < 500) { item.Level = 3; } else if (item.Value < 3000) { item.Level = 2; } else { item.Level = 1; } } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } return(item); }
private static HealthItem ProduceTest() { HealthItem item = new HealthItem { ItemName = "Produce" }; try { IConnectionFactory conFactory = new ConnectionFactory //创建连接工厂对象 { HostName = RabbitMQOption.Instance.HostName, //IP地址 Port = RabbitMQOption.Instance.Port, //端口号 UserName = RabbitMQOption.Instance.UserName, //用户账号 Password = RabbitMQOption.Instance.Password //用户密码 }; using var con = conFactory.CreateConnection(); //创建连接对象 using var channel = con.CreateModel(); //创建连接会话对象 channel.QueueDeclare( queue: "HealthCheck", //消息队列名称 durable: false, //是否缓存 exclusive: false, autoDelete: false, arguments: null); byte[] body = Encoding.UTF8.GetBytes("HealthCheck Test"); //发送消息 DateTime start = DateTime.Now; channel.BasicPublish(exchange: "", routingKey: "HealthCheck", basicProperties: null, body: body); item.Value = (DateTime.Now - start).TotalMilliseconds; item.Details = "Success"; item.Level = 5; } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } return(item); }
static int LoadBodySublocations(int locId) { List <HealthItem> bodySublocations = _diagnosisClient.LoadBodySubLocations(locId); if (bodySublocations == null || bodySublocations.Count == 0) { throw new Exception("Empty body sublocations results"); } foreach (var loc in bodySublocations) { Console.WriteLine("{0} ({1})", loc.Name, loc.ID); } int randomLocIndex = GetRandom(bodySublocations.Count); HealthItem randomLocation = bodySublocations[randomLocIndex]; WriteHeaderMessage(string.Format("Sublocations symptoms for selected location {0}", randomLocation.Name)); return(randomLocation.ID); }
public async Task UpdateHealthItemTest() { var objA = new HealthItem { Id = Guid.NewGuid(), Name = Guid.NewGuid().ToString(), IsEnabled = true, }; using var srv = new TestServer(TestHostBuilder <Startup, UnigrationWebApiTestStartup>() .ConfigureTestServices(x => { ExecuteOnContext <HealthItemsContext>(x, db => { _ = db.HealthItems.Add(objA); }); }) ); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); //Update objA.Name = Guid.NewGuid().ToString(); var resp = await client.PutAsJsonAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}", objA); var result = await DeserializeResponseAsync <HealthItem>(resp); Assert.AreEqual("*****@*****.**", result.UpdatedBy); Assert.AreEqual(objA.Name, result.Name); var ctx = srv.GetDbContext <HealthItemsContext>(); var item = await ctx.HealthItems.FirstOrDefaultAsync(t => t.Name == result.Name); Assert.IsNotNull(item); Assert.AreEqual(result.UpdatedOnUtc, item.UpdatedOnUtc); Assert.AreEqual("*****@*****.**", item.UpdatedBy); }
private HealthItem ConsumerTest() { HealthItem item = new HealthItem { ItemName = "Consumer" }; try { //var config = RabbitMQOption.Instance.CopyConsumer(); //config.GroupId = ZeroAppOption.Instance.AppName; //var builder = new ConsumerBuilder<Ignore, string>(config); //using var consumer = builder.Build(); //consumer.Subscribe(RabbitMQOption.Instance.TestTopic); //DateTime start = DateTime.Now; //var re = consumer.Consume(new TimeSpan(0, 0, 3)); //item.Value = (DateTime.Now - start).TotalMilliseconds; //if (item.Value < 10) // item.Level = 5; //else if (item.Value < 100) // item.Level = 4; //else if (item.Value < 500) // item.Level = 3; //else if (item.Value < 3000) // item.Level = 2; //else item.Level = 1; } catch (Exception ex) { item.Level = -1; item.Details = ex.Message; } return(item); }
public async Task UpdateHealthItemTest() { var objA = new HealthItem { Id = Guid.NewGuid(), Name = Guid.NewGuid().ToString(), IsEnabled = true, }; using var srv = new TestServer(TestHostBuilder <Startup, IntegrationTestStartup>()); var client = srv.CreateClient(); GenerateAuthHeader(client, GenerateTestToken()); var resp = await client.PostAsJsonAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}", objA); _ = resp.EnsureSuccessStatusCode(); objA = await DeserializeResponseAsync <HealthItem>(resp); //Update objA.Name = Guid.NewGuid().ToString(); resp = await client.PutAsJsonAsync($"api/v1/{nameof(HealthItem)}s.json?id={objA.Id}", objA); _ = resp.EnsureSuccessStatusCode(); var result = await DeserializeResponseAsync <HealthItem>(resp); Assert.IsNotNull(result.UpdatedBy); Assert.AreEqual(objA.Name, result.Name); var ctx = srv.GetDbContext <HealthItemsContext>(); var item = await ctx.HealthItems.FirstOrDefaultAsync(t => t.Name == result.Name); Assert.IsNotNull(item); Assert.AreEqual(result.UpdatedOnUtc.ToString(), item.UpdatedOnUtc.ToString()); Assert.IsNotNull(item.UpdatedBy); }
void Awake() { GlobalVars.playerHealth = 100; healthItem = GameObject.FindGameObjectWithTag(Tags.HealthPickup).GetComponent<HealthItem>(); healthItem.Pickup += FullHeal; }
public void Reset() { Singleton.Instance.turnCount++; voBall = new Ball(ball) { Name = "voBall" }; wizBall = new Ball(ball2) { Name = "wizBall" }; gameObjects.Add(voBall); gameObjects.Add(wizBall); //สุ่มไอเท็ม if (Singleton.Instance.turnCount % 2 == 0) { int x; do { x = itemRand.Next(0, 4); } while (x == 2); int y = itemRand.Next(0, 2); int type = itemRand.Next(0, 3); type = 2; if (y == 0) { switch (type) { case 0: item1 = new HealthItem(ball) { Name = "health", Position = new Vector2(Singleton.Instance.leftArea[x], 800) }; break; case 1: item1 = new walkSlotItem(ball) { Name = "walk", Position = new Vector2(Singleton.Instance.leftArea[x], 800) }; break; case 2: item1 = new powerItem(ball) { Name = "power", Position = new Vector2(Singleton.Instance.leftArea[x], 800) }; break; } gameObjects.Add(item1); } else { switch (type) { case 0: item2 = new HealthItem(ball) { Name = "health", Position = new Vector2(Singleton.Instance.rightArea[x], 800) }; break; case 1: item2 = new walkSlotItem(ball) { Name = "walk", Position = new Vector2(Singleton.Instance.rightArea[x], 800) }; break; case 2: item2 = new powerItem(ball) { Name = "power", Position = new Vector2(Singleton.Instance.leftArea[x], 800) }; break; } gameObjects.Add(item2); } } virtualPos = Vector2.Zero; Singleton.Instance.isRightMove = false; Singleton.Instance.isLeftMove = false; Singleton.Instance.leftSideMove = 2; Singleton.Instance.rightSideMove = 2; Singleton.Instance.count = 0; Singleton.Instance.timer = 30; canWalk = true; Singleton.Instance.ballVisible = false; Singleton.Instance.ball2Visible = false; Singleton.Instance.virtualVisible = false; Singleton.Instance.virtualShootVisible = false; _isDecreaseHealth = false; Singleton.Instance.rightChooseShoot = false; Singleton.Instance.leftChooseShoot = false; Singleton.Instance.leftSideShoot = 2; Singleton.Instance.rightSideShoot = 2; player1.WalkSlot++; player2.WalkSlot++; //set ball position according to player position this is open to change screen resolution. ball2pos = player2.Position; ball1pos = player1.Position; foreach (GameObject g in gameObjects) { g.Reset(); } }
public void AddHealthItem(HealthItem item) { _flyObjectsController.AddObject(item); }
public void InitBag(string shopType) { if (!init) { //init all grid for (int i=0; i<gridRow; i++) { for (int j=0; j<gridCol; j++) { GameObject gridO = Instantiate (grid, new Vector3 (firstX + j * (border + gridSize), firstY - i * (border + gridSize), 0), Quaternion.identity) as GameObject; gridO.transform.SetParent (transform); grids.Add (gridO); } } init = true; } for (int i=0; i<grids.Count; i++) { if (grids [i].transform.childCount > 0) Destroy (grids [i].transform.GetChild (0).gameObject); } List<Baggrid> bgList = new List<Baggrid> (); //获得商店物品列表 switch (shopType) { case "item": HealthItem item = new HealthItem (Item.RangeType.SINGLE, 10, "1", "单体治疗药剂", 50); Baggrid bg = new Baggrid (item, 0); bgList.Add (bg); Equipment e2 = new Equipment (2, 3, 0, 0, Equipment.EquipPos.BODY, "3", "学者的幻想", 1, 500); Baggrid bg2 = new Baggrid (e2, 0); bgList.Add (bg2); break; case "mercenary": Character c = new Character (0, 500, 500, 0, 0, "潘子", false, 500, 500, ProFactory.getPro ("Settler", "100"), 1, 0, null, -1); Mercenary m = new Mercenary (c); Baggrid bg3 = new Baggrid (m, 0); bgList.Add (bg3); break; } for (int i=0; i<bgList.Count; i++) { Baggrid bg = bgList [i]; GameObject itemO = Instantiate (itemPrefab, new Vector3 (grids [i].transform.position.x, grids [i].transform.position.y, 0), Quaternion.identity) as GameObject; itemO.GetComponent<Image> ().sprite = Resources.Load <Sprite> (bg.Item.prefabName); itemO.GetComponent<UI_Item> ().Bg = bg; itemO.GetComponent<UI_Item> ().fromShop = true; string num = bg.Num.ToString (); if (num.Equals ("0")) { num = ""; } itemO.transform.FindChild ("Num").GetComponent<Text> ().text = num; itemO.transform.SetParent (grids [i].transform); } }
public override void Start() { base.Start(); item = new HealthItem(); }