Пример #1
0
 void Update()
 {
     if (HealthBarBoss.GetHealthBarValue() <= 0)
     {
         youWin.enabled = true;
         Destroy(gameObject);
         SceneManager.LoadScene("Scene1");
     }
 }
Пример #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Wall")
     {
         Destroy(this.gameObject);
     }
     if (collision.gameObject.tag == "Enemy")
     {
         Destroy(this.gameObject);
         Destroy(collision.gameObject);
     }
     if (collision.gameObject.tag == "Boss")
     {
         Destroy(this.gameObject);
         HealthBarBoss.SetHealthBarValue(HealthBarBoss.GetHealthBarValue() - 0.03f);
     }
 }