public HealthAndStatuses GetOpponent(HealthAndStatuses opponentOf) { HealthAndStatusesPlayer castHealthAndStatuses = opponentOf as HealthAndStatusesPlayer; if (castHealthAndStatuses != null) { return(EnemyFight.instance.enemyHealthAndStatus); } else { return(PlayerInformation.instance.playerHealthAndEffects); } }
private void Start() { playerHealthAndEffects = new HealthAndStatusesPlayer(); playerHealthAndEffects.SetStatusDisplayer(statusDisplayer); InitializeManager(); }