/// <summary> /// Den här metoden sköter ability2 /// </summary> /// <returns></returns> protected override Ability CastAbility2() { Ability ability = new Healharm(TextureBank.mageSpellList[3], pos, LastDirection); Ability2CooldownTimer = ability.coolDownTime; SoundBank.SoundEffectList[12].Play(); return(ability); }
public Druid(Texture2D tex, Vector2 pos, int playerIndex, Controller Controller) : base(tex, pos, playerIndex, Controller) { HealthPoints = ValueBank.DruidHealth; MaxHealthPoints = HealthPoints; Ability1 = new Root(TextureBank.mageSpellList[13], pos, LastDirection); Ability2 = new Healharm(TextureBank.mageSpellList[3], pos, LastDirection); Ability3 = new FlowerPower(TextureBank.mageSpellList[11], pos, new Vector2(0, 0), this); }