void Start() { root = gameObject; UpgradePanel = transform.parent.GetChild(2).gameObject; PutBuildingPanel = transform.parent.GetChild(3).gameObject; objclass[0] = new HealPlayer(); objclass[1] = new PowerUP(); objclass[2] = new BuildMoney(); objclass[3] = new BuildAutoGun(); objclass[4] = new BuildSlatingShot(); objclass[5] = new BuildStop(); objclass[6] = new BuildSlantingBomb(); objclass[7] = new BuildResponceShot(); }
public void OnHealPlayer() { HealPlayer?.Invoke(this, new CollisionEventArgs(Position)); }