Пример #1
0
        private void RestoreState()
        {
            logger.Debug("Restoring state");
            if (IOUtils.ExistsPersitentData())
            {
                SaveState save = IOUtils.LoadData();
                logger.Debug("Restored state: " + JsonUtility.ToJson(save));
                switch (save.state)
                {
                case State.LOCATION_STARTED:
                    targetList   = save.targetList;
                    currentState = save.state;
                    activeMmos   = save.activeMmos;
                    Invoke("RestoreChoice", 0.5f);
                    // Restart location service
                    // Run is-close check
                    WatchAll();
                    break;

                case State.LOCATION_FOUND:
                case State.DISPLAYING:
                    active = save.active;
                    // Restart display service
                    break;
                }
            }

            if (IOUtils.ExistsHeadingFile())
            {
                headingDictionary = IOUtils.LoadHeadings();
                Debug.Log("Loaded headings:\n" + JsonUtility.ToJson(headingDictionary));
            }
        }
Пример #2
0
        private void Awake()
        {
            // Important to not crash in editor
            if (Application.isEditor)
            {
                GameObject.Find("ARCore Device").active = false;
            }


            ActiveScreens = new List <GameObject>();

            logger = LogManager.GetInstance().GetLogger(GetType());
            logger.Debug("Awake!");
            currentState = State.IDLE;

            // Use Awake instead of ctor
            nativeLocation = LocationAwarenessPlugin.GetInstance();
            logger.Debug("Created LocationAwarenessPlugin");

            gameObject.AddComponent <UnityLocationService>();
            unityLocation = gameObject.GetComponent <UnityLocationService>();
            logger.Debug("Added UnityLocationService to Controller");


            gameObject.AddComponent <CineastApi>();
            cineast = gameObject.GetComponent <CineastApi>();
            logger.Debug("Added CineastApi to Controller");

            headingDictionary = new HeadingDictionary();

            uiManager.controller = this;

            logger.Debug("CineastApi Config: " + JsonUtility.ToJson(CineastUtils.Configuration));
        }