void Awake() { HUD = new HeadUpDisplay(); HUD.Init(); countDownSprites = Resources.LoadAll<Sprite>("2D/HUD/CountDown"); trailMat = Resources.LoadAll<Material>("Materials/Characters/Trails"); switchedZones = false; matchIsOver = false; matchHasStarted = false; loadingWinScene = false; scoringDirection = 1; playerPositions.Add (new Vector3 (-20.0f, 1.0f, 12.0f)); playerPositions.Add (new Vector3 (20.0f, 1.0f, 12.0f)); playerPositions.Add (new Vector3 (-20.0f, 1.0f, -12.0f)); playerPositions.Add (new Vector3 (20.0f, 1.0f, -12.0f)); playerRotations.Add (new Vector3 (0f, 125.0f, 0f)); playerRotations.Add (new Vector3 (0f, 235.0f, 0f)); playerRotations.Add (new Vector3 (0f, 45.0f, 0f)); playerRotations.Add (new Vector3 (0f, 315.0f, 0f)); GameObject ballGo = GameObject.FindGameObjectWithTag("Ball"); _ballController = ballGo.GetComponent<BallController> (); if(!debugging){ _characterSelectController = GameObject.Find("Character Select Controller").GetComponent<CharacterSelectController>(); players = new GameObject[4]; InstantiatePlayers (); } }
/////////////////////////////////////////////////////////////////////////// // 非公開関数 /////////////////////////////////////////////////////////////////////////// //初期化=================================================================== void Awake() { //PlayerManager取得---------------------------------------------------- m_PlyMgr = GameObject.FindObjectOfType <PlayerManager>(); //子オブジェクトの参照 m_HUD = transform.FindChild("Canvas").GetComponent <HeadUpDisplay>(); //アンカー m_CouresAncs = GameObject.Find(CourseAnchors.GBJ_NAME).GetComponent <CourseAnchors>(); //カメラ関連初期化 CameraAwke(); }
/////////////////////////////////////////////////////////////////////////// // 非公開関数 /////////////////////////////////////////////////////////////////////////// //初期化=================================================================== void Awake() { //PlayerManager取得---------------------------------------------------- m_PlyMgr = GameObject.FindObjectOfType<PlayerManager>(); //子オブジェクトの参照 m_HUD = transform.FindChild("Canvas").GetComponent<HeadUpDisplay>(); //アンカー m_CouresAncs = GameObject.Find(CourseAnchors.GBJ_NAME).GetComponent<CourseAnchors>(); //カメラ関連初期化 CameraAwke(); }
private void Awake() { hud = FindObjectOfType <HeadUpDisplay>(); coolDown = -1f; }