public void ShowSpeakerHead(Speaker speaker) { var head = headKeeper.GetHead(speaker); leftHead.gameObject.SetActive(false); rightHead.gameObject.SetActive(false); if (speaker == Speaker.Victor || speaker == Speaker.Victor_young) { rightHead.gameObject.SetActive(true); rightHead.sprite = head; } else { leftHead.gameObject.SetActive(true); leftHead.sprite = head; } }