public void MyColorChange() { if (transform.parent.tag == "P1") { headCol = headOne.GetComponent <HeadCollision>(); gameObject.GetComponent <Renderer>().material.color = headCol.gameObject.GetComponent <Renderer>().material.color; color = gameObject.GetComponent <Renderer>().material.color; //color.g = .7f; Tried to make the other parts a slightly different color, left this unfinished //color.b = .7f; } if (transform.parent.tag == "P2") { headCol = headTwo.GetComponent <HeadCollision>(); gameObject.GetComponent <Renderer>().material.color = headCol.gameObject.GetComponent <Renderer>().material.color; color = gameObject.GetComponent <Renderer>().material.color; //color.g = 255; Tried to make the other parts a slightly different color, left this unfinished //color.b = 255; } }
void Awake() { instance = this; }