public void ReStart() { playerController.StopCarOn(); audioRestart = audioRestart.GetComponent <AudioSource>(); audioRestart.PlayDelayed(0f); estadoJogo = GameState.RUN; menu.SetActive(false); HazzardScript.SetActive(true); hazzardScript2.SetActive(true); bonusScript.SetActive(true); HazzardScript3.SetActive(true); timmerLevel1 = 180f; //player.transform.parent.position = new Vector3(3.7f, 0f, -0.1015625f); player.transform.position = new Vector3(-1.4f, -11.7f, 0.0f); player.transform.rotation = new Quaternion(0.0f, 0.0f, 0.7f, 0.7f); // print("POSIÇÃO" + player.transform.position); }
//when player clicks the button Try Again and restart the position, timmer, hazzards public void ReStart() { //lose_gainGameTimeScript = .GetComponent<BonusHazardScript>(); //lose_gainGameTimeScript.ResetBonus(); playerController.StopCarOn(); audioRestart = audioRestart.GetComponent <AudioSource>(); audioRestart.PlayDelayed(0f); audioCity.Play(); estadoJogo = GameState.RUN; menu.SetActive(false); HazzardScript.SetActive(true); hazzardScript2.SetActive(true); bonusScript.SetActive(true); timmerLevel1 = 300f; //player.transform.parent.position = new Vector3(3.7f, 0f, -0.1015625f); player.transform.position = new Vector3(-3.5f, -6.55f, -0.1015625f); player.transform.rotation = new Quaternion(0.0f, 0.0f, 0.7f, 0.7f); print("POSIÇÃO" + player.transform.position); }