public void Initialize(Helper gameboardHelper) { _gameboardHelper = gameboardHelper; Hazards = gameObject.AddComponent <TileHazards>(); Hazards.Initialize(this, _gameboardHelper); _stateHandlers.Add(Hazards); }
public Trainer(String name, int playerNumber, Set[] pokemons) { this.name = name; this.pokemons = pokemons; this._indexPokemonOut = 0; this.NextAction = "..."; this.hazards = Hazards.None; this.playerNumber = playerNumber; }
/// <summary> /// Raycast against all hazards /// </summary> /// <param name="ray"></param> /// <param name="distance"></param> /// <returns></returns> public static HazardHit RaycastHazards(Ray ray, float distance = 10) { ray.direction = new Vector3(ray.direction.x, 0, ray.direction.z).normalized; HazardHit hit = new HazardHit(); bool hitted = false; bool insideOOB = false; List <HazardBase> hazards = Hazards; for (int i = 0; i < hazards.Count; ++i) { HazardHit temp = new HazardHit(); if (hazards[i].Raycast(ray, temp, distance)) { switch (temp.type) { case HazardBase.Type.Out_of_Bounds: insideOOB = true; break; default: hitted = true; hit = temp; break; } } } if (hitted) { return(hit); } else { if (insideOOB) { return(hit); } else { Layer layer = CourseBase.GetLayer(Utility.GetName(HazardBase.Type.Out_of_Bounds), CourseBase.HazardLayers); if (Hazards.Find(x => x.Layer == layer)) { hit.type = HazardBase.Type.Out_of_Bounds; hit.InstanceID = Hazards.Find(x => x.Layer == layer).Info.InstanceID; return(hit); } else { hit.type = HazardBase.Type.Out_of_Bounds; return(hit); } } } }
static void CheckHideFlags(HideFlags hideFlags = HideFlags.HideInHierarchy) { Curves.ForEach(x => x.gameObject.hideFlags = hideFlags); Hazards.ForEach(x => x.gameObject.hideFlags = hideFlags); Tees.ForEach(x => x.gameObject.hideFlags = hideFlags); Shots.ForEach(x => x.gameObject.hideFlags = hideFlags); Pins.ForEach(x => x.gameObject.hideFlags = hideFlags); Measures.ForEach(x => x.gameObject.hideFlags = hideFlags); FlyBys.ForEach(x => x.gameObject.hideFlags = hideFlags); }
public void Register(Hazard hazard) { Hazards.Add(hazard); hazard.transform.SetParent(transform, true); hazard.OnHazardChanged += OnHazardChanged; hazard.OnHazardDestroyed += OnHazardDestroyed; OnChunkChanged.Raise(this); }
public void beginGame() { gui = new GUI(); c = new Cave(); pc = new PlayerControl(); gl = new GameLocations(); h = new Hazards(); t = new Trivia(); hs = new HighScore(); turns = 0; }
private void OnHazardChanged(Hazard hazard) { if (!Hazards.Contains(hazard)) { throw new InvalidOperationException($"Attempted to updated hazard `{hazard}` but it could not be found!"); } else { OnChunkChanged.Raise(this); } }
private void OnHazardDestroyed(Hazard hazard) { if (Hazards.Contains(hazard)) { Hazards.Remove(hazard); _log.Info($"Hazard {hazard} has been removed."); } else { throw new InvalidOperationException($"Attempted to remove hazard {hazard} but it could not be found!"); } hazard.OnHazardChanged -= OnHazardChanged; hazard.OnHazardDestroyed -= OnHazardDestroyed; OnChunkChanged.Raise(this); }
public Fireball(Level l, Point position, Sprite sprite, Sprite deathsprite, Hazards type) : base(l, position, sprite, deathsprite) { timer = 70; Type = type; if (Type == Hazards.FirebarFireball) { BoundingBox = new Bounds(this, Color.Pink, new Vector2(2, 2), new Vector2(4, 4)); HasGravity = false; Velocity = Vector2.Zero; } else { BoundingBox = new Bounds(this, Color.Pink, new Vector2(-1, -1), new Vector2(10, 10)); HasGravity = true; Velocity = new Vector2((l.Mario.Flipped ? 1 : -1) * 3, 0); Velocity += Level.Mario.Position - Level.Mario.PrevPosition; Flipped = l.Mario.Flipped; } }
public void RemoveHazards() { this.hazards = Hazards.None; }
public void RemoveHazards(params Hazards[] hazards) { this.hazards &= hazards.Aggregate((Hazards s, Hazards c) => s | ~c); }
public void AddHazards(params Hazards[] hazards) { this.hazards |= hazards.Aggregate((Hazards s, Hazards c) => s | c); }
/// <summary> /// Creates a new object that is a copy of the current instance. /// </summary> /// /// <returns> /// A new object that is a copy of this instance. /// </returns> /// public override object Clone() { return(new EmpiricalHazardDistribution((double[])Times.Clone(), (double[])Hazards.Clone(), estimator)); }