private void Awake() { if (respawner == null) { respawner = FindObjectOfType <HazardRespawn>(); } if (data == null) { data = FindObjectOfType <CharacterData>(); } if (character == null) { character = FindObjectOfType <CharacterController2D>(); } }
private void Awake() { hazardRespawn = FindObjectOfType <HazardRespawn>(); }