public WinGameState(ushort earned_silicoins, Player winner, HaxxitGameState background_state) : base() { this.earned_silicoins = earned_silicoins; this.winner = winner; this.background_state = background_state; }
public SpawnDialogGameState(HaxxitGameState background_state, Haxxit.Maps.Map map, Haxxit.Maps.Point spawn_point, BoolWrapper newSpawnDialogStatus) : base() { this.background_state = background_state; this.map = map; this.spawn_point = spawn_point; spawnDialogStatus = newSpawnDialogStatus; spawnDialogStatus.Status = true; selectedProgram = null; lastSelectedRectangle = null; }
public ShopStateDialogBox(HaxxitGameState backgroundUnselectable, String message = "") { backgroundState = backgroundUnselectable; dialogMessageString = message; }
public TempDialogGameState(HaxxitGameState background_state, string dialog_text, int dialog_delay) { this.dialog_text = dialog_text; this.dialog_delay = dialog_delay; this.background_state = background_state; }