Пример #1
0
    private void RemoveHashElement(HashSelectorEntry element)
    {
        m_pHashForSelectors.Remove(element.Target);

        element.Timers.Clear();
        element.Target = null;
    }
Пример #2
0
    /** The scheduled method will be called every 'interval' seconds.
     * If paused is YES, then it won't be called until it is resumed.
     * If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdateForTarget:' instead.
     * If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
     * repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously
     * delay is the amount of time the action will wait before it'll start
     *
     * @since v0.99.3, repeat and delay added in v1.1
     */
    public void ScheduleSelector(SEL_SCHEDULE selector, SelectorProtocol target, float interval, bool paused,
                                 uint repeat,
                                 float delay)
    {
        Debug.Assert(selector != null);
        Debug.Assert(target != null);

        HashSelectorEntry element;

        if (!m_pHashForSelectors.TryGetValue(target, out element))
        {
            element = new HashSelectorEntry {
                Target = target
            };
            m_pHashForSelectors[target] = element;

            // Is this the 1st element ? Then set the pause level to all the selectors of this target
            element.Paused = paused;
        }
        else
        {
            Debug.Assert(element.Paused == paused);
        }

        if (element.Timers == null)
        {
            element.Timers = new List <CCTimer>();
        }
        else
        {
            foreach (var timer in element.Timers)
            {
                if (selector == timer.Selector)
                {
                    Debug.WriteLine("CCSheduler#scheduleSelector. Selector already scheduled. Updating interval from: {0} to {1}", timer.Interval, interval);
                    timer.Interval = interval;
                    return;
                }
            }
        }

        element.Timers.Add(new CCTimer(this, target, selector, interval, repeat, delay));
    }
Пример #3
0
    private void RemoveHashElement(HashSelectorEntry element)
    {
        m_pHashForSelectors.Remove(element.Target);

        element.Timers.Clear();
        element.Target = null;
    }
Пример #4
0
    internal void update(float dt)
    {
        m_bUpdateHashLocked = true;

        try
        {
        if (TimeScale != 1.0f)
        {
            dt *= TimeScale;
        }

        LinkedListNode<ListEntry> next;

        // updates with priority < 0
        //foreach (ListEntry entry in _updatesNegList)
        for (LinkedListNode<ListEntry> node = m_pUpdatesNegList.First; node != null; node = next)
        {
            next = node.Next;
            if (!node.Value.Paused && !node.Value.MarkedForDeletion)
            {
                node.Value.Target.Update(dt);
            }
        }

        // updates with priority == 0
        //foreach (ListEntry entry in _updates0List)
        for (LinkedListNode<ListEntry> node = m_pUpdates0List.First; node != null; node = next)
        {
            next = node.Next;
            if (!node.Value.Paused && !node.Value.MarkedForDeletion)
            {
                node.Value.Target.Update(dt);
            }
        }

        // updates with priority > 0
        for (LinkedListNode<ListEntry> node = m_pUpdatesPosList.First; node != null; node = next)
        {
            next = node.Next;
            if (!node.Value.Paused && !node.Value.MarkedForDeletion)
            {
                node.Value.Target.Update(dt);
            }
        }

        // Iterate over all the custom selectors
        var count = m_pHashForSelectors.Keys.Count;
        if (s_pTmpSelectorArray.Length < count)
        {
            s_pTmpSelectorArray = new SelectorProtocol[s_pTmpSelectorArray.Length * 2];
        }

        m_pHashForSelectors.Keys.CopyTo(s_pTmpSelectorArray, 0);

        for (int i = 0; i < count; i++)
        {
            HashSelectorEntry elt = m_pHashForSelectors[s_pTmpSelectorArray[i]];

            m_pCurrentTarget = elt;
            m_bCurrentTargetSalvaged = false;

            if (!m_pCurrentTarget.Paused)
            {
                // The 'timers' array may change while inside this loop
                for (elt.TimerIndex = 0; elt.TimerIndex < elt.Timers.Count; ++elt.TimerIndex)
                {
                    elt.CurrentTimer = elt.Timers[elt.TimerIndex];
                    elt.CurrentTimerSalvaged = false;

                    elt.CurrentTimer.Update(dt);

                    elt.CurrentTimer = null;
                }
            }

            // only delete currentTarget if no actions were scheduled during the cycle (issue #481)
            if (m_bCurrentTargetSalvaged && m_pCurrentTarget.Timers.Count == 0)
            {
                RemoveHashElement(m_pCurrentTarget);
            }
        }

        /*
            // Iterate over all the script callbacks
            if (m_pScriptHandlerEntries)
            {
                for (int i = m_pScriptHandlerEntries->count() - 1; i >= 0; i--)
                {
                    CCSchedulerScriptHandlerEntry* pEntry = static_cast<CCSchedulerScriptHandlerEntry*>(m_pScriptHandlerEntries->objectAtIndex(i));
                    if (pEntry->isMarkedForDeletion())
                    {
                        m_pScriptHandlerEntries->removeObjectAtIndex(i);
                    }
                    else if (!pEntry->isPaused())
                    {
                        pEntry->getTimer()->update(dt);
                    }
                }
            }
            */

        // delete all updates that are marked for deletion
        // updates with priority < 0
        for (LinkedListNode<ListEntry> node = m_pUpdatesNegList.First; node != null; node = next)
        {
            next = node.Next;
            if (node.Value.MarkedForDeletion)
            {
                m_pUpdatesNegList.Remove(node);
                RemoveUpdateFromHash(node.Value);
            }
        }

        // updates with priority == 0
        for (LinkedListNode<ListEntry> node = m_pUpdates0List.First; node != null; node = next)
        {
            next = node.Next;
            if (node.Value.MarkedForDeletion)
            {
                m_pUpdates0List.Remove(node);
                RemoveUpdateFromHash(node.Value);
            }
        }

        // updates with priority > 0
        for (LinkedListNode<ListEntry> node = m_pUpdatesPosList.First; node != null; node = next)
        {
            next = node.Next;
            if (node.Value.MarkedForDeletion)
            {
                m_pUpdatesPosList.Remove(node);
                RemoveUpdateFromHash(node.Value);
            }
        }
        }
        finally
        {
            // Always do this just in case there is a problem

        m_bUpdateHashLocked = false;
        m_pCurrentTarget = null;
        }
    }
Пример #5
0
    /** The scheduled method will be called every 'interval' seconds.
     If paused is YES, then it won't be called until it is resumed.
     If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdateForTarget:' instead.
     If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
     repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously
     delay is the amount of time the action will wait before it'll start

     @since v0.99.3, repeat and delay added in v1.1
     */
    public void ScheduleSelector(SEL_SCHEDULE selector, SelectorProtocol target, float interval, bool paused,
                                        uint repeat,
                                        float delay)
    {
        Debug.Assert(selector != null);
        Debug.Assert(target != null);

        HashSelectorEntry element;

        if (!m_pHashForSelectors.TryGetValue(target, out element))
        {
            element = new HashSelectorEntry { Target = target };
            m_pHashForSelectors[target] = element;

            // Is this the 1st element ? Then set the pause level to all the selectors of this target
            element.Paused = paused;
        }
        else
        {
            Debug.Assert(element.Paused == paused);
        }

        if (element.Timers == null)
        {
            element.Timers = new List<CCTimer>();
        }
        else
        {
            foreach (var timer in element.Timers)
            {
                if (selector == timer.Selector)
                {
                    Debug.WriteLine("CCSheduler#scheduleSelector. Selector already scheduled. Updating interval from: {0} to {1}", timer.Interval, interval);
                    timer.Interval = interval;
                    return;
                }
            }
        }

        element.Timers.Add(new CCTimer(this, target, selector, interval, repeat, delay));
    }
Пример #6
0
    internal void update(float dt)
    {
        m_bUpdateHashLocked = true;

        try
        {
            if (TimeScale != 1.0f)
            {
                dt *= TimeScale;
            }

            LinkedListNode <ListEntry> next;

            // updates with priority < 0
            //foreach (ListEntry entry in _updatesNegList)
            for (LinkedListNode <ListEntry> node = m_pUpdatesNegList.First; node != null; node = next)
            {
                next = node.Next;
                if (!node.Value.Paused && !node.Value.MarkedForDeletion)
                {
                    node.Value.Target.Update(dt);
                }
            }

            // updates with priority == 0
            //foreach (ListEntry entry in _updates0List)
            for (LinkedListNode <ListEntry> node = m_pUpdates0List.First; node != null; node = next)
            {
                next = node.Next;
                if (!node.Value.Paused && !node.Value.MarkedForDeletion)
                {
                    node.Value.Target.Update(dt);
                }
            }

            // updates with priority > 0
            for (LinkedListNode <ListEntry> node = m_pUpdatesPosList.First; node != null; node = next)
            {
                next = node.Next;
                if (!node.Value.Paused && !node.Value.MarkedForDeletion)
                {
                    node.Value.Target.Update(dt);
                }
            }

            // Iterate over all the custom selectors
            var count = m_pHashForSelectors.Keys.Count;
            if (s_pTmpSelectorArray.Length < count)
            {
                s_pTmpSelectorArray = new SelectorProtocol[s_pTmpSelectorArray.Length * 2];
            }
            m_pHashForSelectors.Keys.CopyTo(s_pTmpSelectorArray, 0);

            for (int i = 0; i < count; i++)
            {
                SelectorProtocol key = s_pTmpSelectorArray[i];
                if (!m_pHashForSelectors.ContainsKey(key))
                {
                    continue;
                }
                HashSelectorEntry elt = m_pHashForSelectors[key];

                m_pCurrentTarget         = elt;
                m_bCurrentTargetSalvaged = false;

                if (!m_pCurrentTarget.Paused)
                {
                    // The 'timers' array may change while inside this loop
                    for (elt.TimerIndex = 0; elt.TimerIndex < elt.Timers.Count; ++elt.TimerIndex)
                    {
                        elt.CurrentTimer         = elt.Timers[elt.TimerIndex];
                        elt.CurrentTimerSalvaged = false;

                        elt.CurrentTimer.Update(dt);

                        elt.CurrentTimer = null;
                    }
                }

                // only delete currentTarget if no actions were scheduled during the cycle (issue #481)
                if (m_bCurrentTargetSalvaged && m_pCurrentTarget.Timers.Count == 0)
                {
                    RemoveHashElement(m_pCurrentTarget);
                }
            }

            /*
             *  // Iterate over all the script callbacks
             *  if (m_pScriptHandlerEntries)
             *  {
             *      for (int i = m_pScriptHandlerEntries->count() - 1; i >= 0; i--)
             *      {
             *          CCSchedulerScriptHandlerEntry* pEntry = static_cast<CCSchedulerScriptHandlerEntry*>(m_pScriptHandlerEntries->objectAtIndex(i));
             *          if (pEntry->isMarkedForDeletion())
             *          {
             *              m_pScriptHandlerEntries->removeObjectAtIndex(i);
             *          }
             *          else if (!pEntry->isPaused())
             *          {
             *              pEntry->getTimer()->update(dt);
             *          }
             *      }
             *  }
             */

            // delete all updates that are marked for deletion
            // updates with priority < 0
            for (LinkedListNode <ListEntry> node = m_pUpdatesNegList.First; node != null; node = next)
            {
                next = node.Next;
                if (node.Value.MarkedForDeletion)
                {
                    m_pUpdatesNegList.Remove(node);
                    RemoveUpdateFromHash(node.Value);
                }
            }

            // updates with priority == 0
            for (LinkedListNode <ListEntry> node = m_pUpdates0List.First; node != null; node = next)
            {
                next = node.Next;
                if (node.Value.MarkedForDeletion)
                {
                    m_pUpdates0List.Remove(node);
                    RemoveUpdateFromHash(node.Value);
                }
            }

            // updates with priority > 0
            for (LinkedListNode <ListEntry> node = m_pUpdatesPosList.First; node != null; node = next)
            {
                next = node.Next;
                if (node.Value.MarkedForDeletion)
                {
                    m_pUpdatesPosList.Remove(node);
                    RemoveUpdateFromHash(node.Value);
                }
            }
        }
        finally
        {
            // Always do this just in case there is a problem

            m_bUpdateHashLocked = false;
            m_pCurrentTarget    = null;
        }
    }