Пример #1
0
        void Resize()
        {
            int newSize = HashPrimeNumbers.ToPrime((table.Length << 1) | 1);

            // allocate new hash table and link slots array
            var newTable = new int [newSize];
            var newLinks = new Link [newSize];

            for (int i = 0; i < table.Length; i++)
            {
                int current = table [i] - 1;
                while (current != NO_SLOT)
                {
                    int hashCode = newLinks [current].HashCode = GetItemHashCode(slots [current]);
                    int index    = (hashCode & int.MaxValue) % newSize;
                    newLinks [current].Next = newTable [index] - 1;
                    newTable [index]        = current + 1;
                    current = links [current].Next;
                }
            }

            table = newTable;
            links = newLinks;

            // allocate new data slots, copy data
            var newSlots = new T [newSize];

            Array.Copy(slots, 0, newSlots, 0, touched);
            slots = newSlots;

            threshold = (int)(newSize * DEFAULT_LOAD_FACTOR);
        }
Пример #2
0
    private void Resize()
    {
        int num = HashPrimeNumbers.ToPrime((this.table.Length << 1) | 1);

        int[]  numArray  = new int[num];
        Link[] linkArray = new Link[num];
        for (int i = 0; i < this.table.Length; i++)
        {
            for (int j = this.table[i] - 1; j != -1; j = this.linkSlots[j].Next)
            {
                int num4  = linkArray[j].HashCode = this.hcp.GetHashCode(this.keySlots[j]) | -2147483648;
                int index = (num4 & 0x7fffffff) % num;
                linkArray[j].Next = numArray[index] - 1;
                numArray[index]   = j + 1;
            }
        }
        this.table     = numArray;
        this.linkSlots = linkArray;
        TKey[]   destinationArray = new TKey[num];
        TValue[] localArray2      = new TValue[num];
        Array.Copy(this.keySlots, 0, destinationArray, 0, this.touchedSlots);
        Array.Copy(this.valueSlots, 0, localArray2, 0, this.touchedSlots);
        this.keySlots   = destinationArray;
        this.valueSlots = localArray2;
        this.threshold  = (int)(num * 0.9f);
    }
Пример #3
0
        /*LOCKING: _lock must be held*/
        void Rehash()
        {
            uint newSize = (uint)HashPrimeNumbers.ToPrime((data.Length << 1) | 1);

            //Console.WriteLine ("--- resizing from {0} to {1}", data.Length, newSize);

            Ephemeron[] tmp = new Ephemeron [newSize];
            GC.register_ephemeron_array(tmp);
            size = 0;

            for (int i = 0; i < data.Length; ++i)
            {
                object key   = data[i].key;
                object value = data[i].value;
                if (key == null || key == GC.EPHEMERON_TOMBSTONE)
                {
                    continue;
                }

                int len = tmp.Length;
                int idx, initial_idx;
                int free_slot = -1;

                idx = initial_idx = (RuntimeHelpers.GetHashCode(key) & int.MaxValue) % len;

                do
                {
                    object k = tmp [idx].key;

                    //keys might be GC'd during Rehash
                    if (k == null || k == GC.EPHEMERON_TOMBSTONE)
                    {
                        free_slot = idx;
                        break;
                    }

                    if (++idx == len)                     //Wrap around
                    {
                        idx = 0;
                    }
                } while (idx != initial_idx);

                tmp [free_slot].key   = key;
                tmp [free_slot].value = value;
                ++size;
            }
            data = tmp;
        }
Пример #4
0
        private void Resize()
        {
            // From the SDK docs:
            //	 Hashtable is automatically increased
            //	 to the smallest prime number that is larger
            //	 than twice the current number of Hashtable buckets
            int newSize = HashPrimeNumbers.ToPrime((table.Length << 1) | 1);

            // allocate new hash table and link slots array
            var newTable     = new int[newSize];
            var newLinkSlots = new Link[newSize];

            for (int i = 0; i < table.Length; i++)
            {
                int cur = table[i] - 1;
                while (cur != NO_SLOT)
                {
                    int hashCode = newLinkSlots[cur].HashCode = hcp.GetHashCode(keySlots[cur]) | HASH_FLAG;
                    int index    = (hashCode & int.MaxValue) % newSize;
                    newLinkSlots[cur].Next = newTable[index] - 1;
                    newTable[index]        = cur + 1;
                    cur = linkSlots[cur].Next;
                }
            }
            table     = newTable;
            linkSlots = newLinkSlots;

            // allocate new data slots, copy data
            var newKeySlots   = new TKey[newSize];
            var newValueSlots = new TValue[newSize];

            Array.Copy(keySlots, 0, newKeySlots, 0, touchedSlots);
            Array.Copy(valueSlots, 0, newValueSlots, 0, touchedSlots);
            keySlots   = newKeySlots;
            valueSlots = newValueSlots;

            threshold = (int)(newSize * DEFAULT_LOAD_FACTOR);
        }