public virtual bool Deal(float amount) { points.Set(type, points.Get(type) + amount * modifier); if (effect != null) { Instantiate(effect, transform.position, Quaternion.identity); } return(true); }
public void AButtheadWith__HpIsNearby(float hp) { butthead = new GameObject(); butthead.transform.Require <BoxCollider>().isTrigger = true; butthead.transform.Require <Rigidbody>().isKinematic = true; butthead.transform.position = transform.position + Vector3.left * 5; HasPoints buttheadPoints = butthead.transform.Require <HasPoints>(); buttheadPoints.Set("hp", hp); ReceivesPointsFromSource modifier = butthead.transform.Require <ReceivesPointsFromSource>(); modifier.type = "hp"; modifier.source = "damage"; modifier.modifier = -1; }
public void ItHas____(float amount, string type) { it = transform.Require <HasPoints>(); it.Set(type, amount); }
public void ItHas__Unsavable__Points(float amount, string type) { it = it ?? transform.Require <HasPoints>(); it.Set(type, amount); it.SetSavable(type, false); }
public void HeHas____Points(float amount, string type) { points = transform.Require <HasPoints>(); points.Set(type, amount); }