Пример #1
0
        private void Dispose(int id, CombatSystem ownerCombatSystem, Action <Attack, int> stopAction)
        {
            InnerDispose(id, ownerCombatSystem);

            AnimationStates.Remove(id);
            HasHit.Remove(id);

            stopAction(this, id);
        }
Пример #2
0
        private void Setup(int id, CombatSystem ownerCombatSystem, Transform target)
        {
            InnerSetup(id, ownerCombatSystem, target);

            if (!AnimationStates.ContainsKey(id))
            {
                AnimationStates.Add(id, false);
            }
            if (!HasHit.ContainsKey(id))
            {
                HasHit.Add(id, false);
            }
        }