public bool HasAura(int spellId) { if (_hasAura == null) { _hasAura = Helper.Magic.RegisterDelegate <HasAuraDelegate>(Offsets.HasAuraBySpellId); } return(_hasAura(Pointer, spellId)); }
public bool HasAura(int spellId) { if (_hasAura == null) { _hasAura = Manager.Memory.RegisterDelegate <HasAuraDelegate>((IntPtr)Pointers.Unit.HasAuraBySpellId); } return(_hasAura(Pointer, spellId)); }
public bool HasAura(int spellId) { if (_hasAura == null) _hasAura = Manager.Memory.RegisterDelegate<HasAuraDelegate>((IntPtr) Pointers.Unit.HasAuraBySpellId); return _hasAura(Pointer, spellId); }
public bool HasAura(int spellId) { if (_hasAura == null) _hasAura = Helper.Magic.RegisterDelegate<HasAuraDelegate>(Offsets.HasAuraBySpellId); return _hasAura(Pointer, spellId); }