private void Start() { movementController = GetComponent <PlayerMovementController>(); movementController.SetTarget(MainPlayer.mainPlayer.transform); movementController.HandRotation.target = MainPlayer.mainPlayer.transform; harmable = GetComponent <Harmable>(); }
private void OnCollisionEnter2D(Collision2D collision) { List <Collider2D> results = new List <Collider2D>(); Physics2D.OverlapCollider(explodeCollider, new ContactFilter2D(), results); foreach (var r in results) { Harmable harmable = r.gameObject.GetComponent <Harmable>(); if (harmable != null) { float distance = (harmable.transform.position - transform.position).magnitude; harmable.Harm(distance / 5f * 100f, Vector2.zero); } } foreach (var i in items) { ItemResolver.Instance.SpawnItem(transform.position, i, 1); } Destroy(this.gameObject); }