// private Vector3 _previewPosition; //private Quaternion _previewRotation; //public Vector3 GetPreviewPosition() //{ // return Application.isPlaying ? _previewPosition : PreviewObject.transform.localPosition; //} //public Quaternion GetPreviewRotation() //{ // return Application.isPlaying ? _previewRotation : PreviewObject.transform.rotation; //} void Awake() { // _previewPosition = transform.InverseTransformPoint(PreviewObject.transform.position); // _previewRotation = PreviewObject.transform.rotation; CheckProperties(); HardwareRequirements = GetComponent <HardwareRequirements>(); }
//readonly float originalY; public HardwareNode(HardwareRequirements hardware, float radius, float weight) : base(hardware.GetInstanceID().ToString(), Reference.InverseTransformPoint(hardware.VisualReferenceInEditor.transform.position), radius, weight) { Hardware = hardware; // originalY = Visual.transform.position.y; }
protected static int GetTileAmount(HardwareRequirements hardwareSpecification, Vector2 tileSize) { var tiles = GetTileAmountAsVector2Int(hardwareSpecification, tileSize); Debug.Log(hardwareSpecification.gameObject + "/" + hardwareSpecification.transform.parent.gameObject.name + "=" + tiles.x * tiles.y); return(tiles.x * tiles.y); }
protected static Vector2Int GetTileAmountAsVector2Int(HardwareRequirements hardwareSpecification, Vector2 tileSize) { return(GetTileAmountAsVector2Int(hardwareSpecification.Requirement, tileSize)); }