private void Page_Loaded(object sender, RoutedEventArgs e) { HardTheme.Play(); timer.Tick += new EventHandler(dispatTick); timer.Interval = new TimeSpan(0, 0, 0, 0, 375); timer.Start(); Etimer.Tick += new EventHandler(EdispatTick); Etimer.Interval = new TimeSpan(0, 0, 0, 0, 50); }
private void ShowIcon() { if (PlayerHP > 0 && EnemyHP > 0) { Rock.Visibility = Visibility.Visible; Paper.Visibility = Visibility.Visible; Scissors.Visibility = Visibility.Visible; Pselect.Visibility = Visibility.Visible; Eselect.Visibility = Visibility.Visible; RockSelect.Visibility = Visibility.Visible; ScissorsSelect.Visibility = Visibility.Visible; PaperSelect.Visibility = Visibility.Visible; RockText.Visibility = Visibility.Visible; ScissorsText.Visibility = Visibility.Visible; PaperText.Visibility = Visibility.Visible; RockPer.Visibility = Visibility.Visible; ScissorsPer.Visibility = Visibility.Visible; PaperPer.Visibility = Visibility.Visible; Game(); } else { HardTheme.Stop(); End.Visibility = Visibility.Visible; if (PlayerHP == 0) { Lose.Play(); End.Text = "You Lose!"; OK.Visibility = Visibility.Visible; } else { Win.Play(); End.Text = "You Win!"; OK.Visibility = Visibility.Visible; } } }
private void ReplayHard(object sender, RoutedEventArgs e) { HardTheme.Position = TimeSpan.FromSeconds(0); HardTheme.Play(); }