void Start() { rmData = GetComponent <RadarManager>(); rocketHUD = GameObject.Find("fake weapon hud").GetComponent <Image>();; rocketHUD.gameObject.SetActive(true); SpeedReadout = GameObject.Find("Speed"); throttleReadout = GameObject.Find("Throttle"); if (optionalDangerHeightReadout) { dangerBaseText = optionalDangerHeightReadout.text; } mFlash = GetComponent <MuzzleFlash>(); mFlash.Reset(); StartCoroutine(rocketSalvoRelease()); shootableScript = GetComponent <Shootable>(); wasHealth = startHealth = shootableScript.healthLimit; UI_ThrottleReadout = throttleReadout.GetComponent <UI_Speed> (); UI_SpeedReadout = SpeedReadout.GetComponent <UI_Speed> (); hardpointRef = missionTarget.GetComponentInChildren <HardPointCounter>(); hardpointMax = hardpointRef.hardpointCount; }
public void ExplodeThis() { if (alreadyKilledInChain) { return; } alreadyKilledInChain = true; if (isPlayer && Camera.main == null) { return; } // Debug.Log ("KA BOOM"); if (reportDeath) { SpawnTicketBooth.instance.reportDeath(); } if (tag == "Hardpoint") { HardPointCounter hpc = transform.GetComponentInParent <HardPointCounter>(); hpc.RemoveHardpoint(); } foreach (Transform child in transform) { if (child.gameObject.tag == "SurviveAfterParentRemoved") { child.parent = LaserPulseCannon.laserKeeper; child.GetComponent <SelfDestruct>().enabled = true; ParticleSystem psScript = child.GetComponent <ParticleSystem>(); if (psScript) { psScript.enableEmission = false; } } } Collider [] possibleTargets = Physics.OverlapSphere(transform.position, 30.0f); foreach (Collider consider in possibleTargets) { Shootable shootableScript = consider.GetComponent <Shootable>(); if (shootableScript && shootableScript.healthLimit > 0) { shootableScript.ExplodeThis(); } } GameObject.Instantiate( PlayerControl.instance.explodePrefabGeneral, transform.position, Quaternion.identity); if (isPlayer) { // Application.LoadLevel( Application.loadedLevel ); if (GameStateStaticProgress.cheatsOn) { alreadyKilledInChain = false; // so can later die if cheats toggled } else { PlayerControl.instance.PlayerDie(); } } else { // explosions always at max volume, high priority gameplay event, play on camera if (isMegaShipHardPart) { SoundCenter.instance.PlayClipOn( SoundCenter.instance.megashipDamage, Camera.main.transform.position, Random.Range(0.4f, 0.7f), Camera.main.transform); } else { /* SoundCenter.instance.PlayClipOn( * SoundCenter.instance.explodeGeneric, * Camera.main.transform.position, Random.Range(0.25f,0.5f), * Camera.main.transform); */ } Destroy(gameObject); } }
void Start() { rmData = GetComponent<RadarManager>(); rocketHUD = GameObject.Find ("fake weapon hud").GetComponent<Image>();; rocketHUD.gameObject.SetActive(true); SpeedReadout = GameObject.Find("Speed"); throttleReadout = GameObject.Find("Throttle"); if(optionalDangerHeightReadout) { dangerBaseText = optionalDangerHeightReadout.text; } mFlash = GetComponent<MuzzleFlash>(); mFlash.Reset(); StartCoroutine(rocketSalvoRelease()); shootableScript = GetComponent<Shootable>(); wasHealth = startHealth = shootableScript.healthLimit; UI_ThrottleReadout = throttleReadout.GetComponent<UI_Speed> (); UI_SpeedReadout = SpeedReadout.GetComponent<UI_Speed> (); hardpointRef = missionTarget.GetComponentInChildren<HardPointCounter>(); hardpointMax = hardpointRef.hardpointCount; }
void Start() { mFlash = GetComponent<MuzzleFlash>(); mFlash.Reset(); StartCoroutine(rocketSalvoRelease()); shootableScript = GetComponent<Shootable>(); wasHealth = startHealth = shootableScript.healthLimit; hardpointRef = missionTarget.GetComponentInChildren<HardPointCounter>(); hardpointMax = hardpointRef.hardpointCount; }