private void testSingle(bool auto = false) { var circle = new HardBeat { StartTime = Time.Current + 1000, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new TestDrawableHardBeat(circle, auto) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, }); }
private Drawable testSingle(bool auto = false) { var circle = new HardBeat { StartTime = Time.Current + 1000, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); return(new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.6f), Child = new TestDrawableHardBeat(circle, auto) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, } }); }