void CheckEffectTouch(Collision collision) { HapticEffectTrigger hapticEffect = collision.gameObject.GetComponent <HapticEffectTrigger>(); if (hapticEffect) { if (hapticEffect.ScriptName.Length > 0) { _owner.EffectActivation(hapticEffect.ScriptName); } } }
void CheckEffectTouch(Collision collision) { GameObject other = collision.gameObject; HapticEffectTrigger hapticEffect = other.GetComponent <HapticEffectTrigger>(); if (hapticEffect) { if (hapticEffect.EffectName.Length > 0) { _owner.EffectActivation(hapticEffect.EffectName, other); } } }