Пример #1
0
        protected override void gameConfigCreate(string fileName, string name)
        {
            System.IO.StreamReader stream = new System.IO.StreamReader(fileName);
            string line = "";

            _dicKeyValue.Clear();
            int count = 0;

            while ((line = stream.ReadLine()) != null)
            {
                count++;
                if (count < 3)
                {
                    continue;
                }
                if (line == "")
                {
                    continue;
                }
                // TODO
                string[] worlds         = line.Split('\t');
                int      realItemID     = getInt(worlds[0]);
                string   itemName       = getStr(worlds[1]);
                int      happyPoint     = getInt(worlds[2]);
                int      Minute         = getInt(worlds[3]);
                int      num            = getInt(worlds[4]);
                int      timeRefleshCng = getInt(worlds[5]);
                int      canReplace     = getInt(worlds[6]);


                HappyData hd = new HappyData();
                hd.itemID           = realItemID;
                hd.needHappyPoint   = happyPoint;
                hd.MinuteForReflesh = Minute;
                hd.RefleshNum       = num;
                hd.name             = itemName;
                hd.timeRefleshCng   = timeRefleshCng;
                hd.canReplace       = canReplace;

                _dicKeyValue.Add(realItemID, hd);
            }
            foreach (var key in _dicKeyValue.Keys)
            {
                ConsoleLog.showNotifyInfo(key + ":" + _dicKeyValue[key]);
            }
            stream.Close();
        }
Пример #2
0
 public memoryRealInfoDataModel()
 {
     d = new HappyData();
 }
Пример #3
0
 public memoryRealInfoDataModel()
 {
     d = new HappyData();
 }