public override void OnDrawingGizmosSelected() { var elemRef = Target as ElementReferenceDataControl; var rect = GetElementRect(elemRef); var id = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive); var newRect = HandleUtil.HandleFixedRatioRect(id, rect, rect.width / rect.height, 10f, (polygon, over, active) => HandleUtil.DrawPolyLine(polygon, true, Color.red, over && MouseOverTexture(elemRef, rect) || active ? 4f : 2f), (point, over, active) => HandleUtil.DrawPoint(point, 4.5f, Color.blue, over || active ? 2f : 1f, SceneEditor.GetColor(over || active ? Color.red : Color.black))); if (newRect != rect) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; // And then we set the values in the reference elemRef.setElementPositionAndScale(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } var movementId = GUIUtility.GetControlID(GetHashCode() + 1, FocusType.Passive); EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(movementId, rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); elemRef.setElementPosition(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height)); } }
public override void OnDrawingGizmosSelected() { var elemRef = Target as ElementReferenceDataControl; var rect = GetElementRect(elemRef); var newRect = HandleUtil.HandleFixedRatioRect(elemRef.GetHashCode() + 1, rect, rect.width / rect.height, 10f, polygon => HandleUtil.DrawPolyLine(polygon, true, Color.red), point => HandleUtil.DrawPoint(point, 4.5f, Color.blue, Color.black)); if (newRect != rect) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; // And then we set the values in the reference elemRef.setElementPositionAndScale(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(elemRef.GetHashCode(), rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); elemRef.setElementPosition(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height)); } }
public override void OnDrawingGizmosSelected() { var rect = ScenesWindowElementReference.ReferenceComponent.GetElementRect(Target); // Rect resizing var id = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive); EditorGUI.BeginChangeCheck(); var newRect = HandleUtil.HandleFixedRatioRect(id, rect, rect.width / rect.height, 10f, (polygon, over, active) => HandleUtil.DrawPolyLine(polygon, true, SceneEditor.GetColor(Color.red)), (point, over, active) => HandleUtil.DrawPoint(point, 4.5f, SceneEditor.GetColor(Color.blue), SceneEditor.GetColor(Color.black))); if (EditorGUI.EndChangeCheck()) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; if (Target is PlayerDataControl) { var workingScene = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex]; // And then we set the values in the reference workingScene.setDefaultInitialPosition(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y)); workingScene.setPlayerScale(scale); } else if (Target is NodeDataControl) { var node = Target as NodeDataControl; node.setNode(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } } // Rect movement var movementId = GUIUtility.GetControlID(GetHashCode() + 1, FocusType.Passive); EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(movementId, rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var rectBase = original.Base(); if (Target is PlayerDataControl) { var workingScene = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[GameRources.GetInstance().selectedSceneIndex]; workingScene.setDefaultInitialPosition(Mathf.RoundToInt(rectBase.x), Mathf.RoundToInt(rectBase.y)); } else if (Target is NodeDataControl) { var node = Target as NodeDataControl; node.setNode(Mathf.RoundToInt(rectBase.x), Mathf.RoundToInt(rectBase.y), node.getScale()); } } }
// AUX FUNCTIONS private void DrawScene(SceneDataControl scene) { var rect = AdaptToViewport(GetSceneRect(scene), space); switch (Event.current.type) { case EventType.Repaint: GUI.DrawTexture(rect, images[scene.getPreviewBackground()] ?? noBackground); if (sceneList.index != -1 && Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[sceneList.index] == scene) { HandleUtil.DrawPolyLine(rect.ToPoints().ToArray(), true, Color.red); } break; } EditorGUI.DropShadowLabel(new Rect(rect.position - new Vector2(20, 0), rect.size), scene.getId()); var prevHot = GUIUtility.hotControl; EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(scene.GetHashCode(), rect); if (EditorGUI.EndChangeCheck()) { rect = RevertFromViewport(rect, space); if (settings != null) { var canvasRect = new Rect(0, 0, SPACE_WIDTH, SPACE_HEIGHT); sceneToNode[scene].BoundingBox = ToGraphRect(rect, canvasRect, graph.BoundingBox); UpdatePositions(); /*var bounds = * new Microsoft.Msagl.Core.Geometry.Rectangle(100, 100, 100 + rect.width, * 100 + rect.height); * * if (!sceneLockPositions.ContainsKey(scene)) * { * sceneLockPositions[scene] = settings.CreateLock(sceneToNode[scene], bounds); * } * * sceneLockPositions[scene].Bounds = bounds;*/ } else { positions[scene.getId()] = rect.position; } } if (GUIUtility.hotControl != prevHot) { sceneList.index = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes().IndexOf(scene); if (Event.current.clickCount == 2 && OnSelectElement != null) { OnSelectElement(scene); } } }
public override void OnDrawingGizmosSelected() { if (GetScenePlayerMode(SceneEditor.Current.Scene) != PlayerMode.Trajectory) { return; } wasSelected = Target; var influenceArea = getInfluenceArea(Target); if (influenceArea == null) { return; } var boundaries = GetElementBoundaries(Target); var rect = influenceArea.ScreenRect(boundaries); if (!influenceArea.hasInfluenceArea()) { rect.position -= new Vector2(20, 20); rect.size = boundaries.size + new Vector2(40, 40); } rect = rect.AdjustToViewport(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); EditorGUI.BeginChangeCheck(); var newRect = HandleUtil.HandleRect(influenceArea.GetHashCode() + 1, rect, 10f, (polygon, over, active) => { HandleUtil.DrawPolyLine(polygon, true, Color.blue); HandleUtil.DrawPolygon(polygon, new Color(0, 0, 1f, 0.3f)); }, (point, over, active) => HandleUtil.DrawSquare(point, 6.5f, Color.yellow, Color.black)); newRect = HandleUtil.HandleRectMovement(influenceArea.GetHashCode(), newRect); if (EditorGUI.EndChangeCheck()) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); original.position -= boundaries.position; var rectFixed = FixToBoundaries(new RectInt((int)original.x, (int)original.y, (int)original.width, (int)original.height), boundaries); // And then we set the values in the reference influenceArea.setInfluenceArea(rectFixed.x, rectFixed.y, rectFixed.width, rectFixed.height); } }
// AUX FUNCTIONS private void DrawScene(SceneDataControl scene) { var rect = AdaptToViewport(GetSceneRect(scene), space); switch (Event.current.type) { case EventType.Repaint: GUI.DrawTexture(rect, images[scene.getPreviewBackground()] ?? noBackground); if (sceneList.index != -1 && Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[sceneList.index] == scene) { HandleUtil.DrawPolyLine(rect.ToPoints().ToArray(), true, Color.red); } break; } EditorGUI.DropShadowLabel(new Rect(rect.position - new Vector2(20, 0), rect.size), scene.getId()); var prevHot = GUIUtility.hotControl; EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(scene.GetHashCode(), rect); if (EditorGUI.EndChangeCheck()) { rect = RevertFromViewport(rect, space); positions[scene.getId()] = rect.position; // Update in the project data var id = GetScenePropertyId(Controller.Instance.SelectedChapterDataControl, scene); ProjectConfigData.setProperty(id + ".X", ((int)positions[scene.getId()].x).ToString()); ProjectConfigData.setProperty(id + ".Y", ((int)positions[scene.getId()].y).ToString()); } if (GUIUtility.hotControl != prevHot) { sceneList.index = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes().IndexOf(scene); if (Event.current.clickCount == 2) { OnSelectElement(scene); } } }
private void DrawIconInventory(AdventureDataControl adventureData, Matrix4x4 matrix) { if (icon != null) { var scale = adventureData.getInventoryScale(); var pos = matrix.MultiplyPoint3x4(adventureData.getInventoryCoords()); var textureSize = matrix.MultiplyVector(new Vector2(icon.width, icon.height)); var inventorySize = textureSize * scale; var inventoryCorner = pos - new Vector3(inventorySize.x / 2f, inventorySize.y); var inventoryRect = new Rect(inventoryCorner, inventorySize); GUI.DrawTexture(inventoryRect, icon); EditorGUI.BeginChangeCheck(); var inventoryId = GUIUtility.GetControlID("SizeId".GetHashCode(), FocusType.Passive, inventoryRect); var newRect = HandleUtil.HandleFixedRatioRect(inventoryId, inventoryRect, icon.width / (float)icon.height, 10f, (polygon, over, active) => HandleUtil.DrawPolyLine(polygon, true, Color.red, over || active ? 4f : 2f), (point, over, active) => HandleUtil.DrawPoint(point, 4.5f, Color.blue, over || active ? 2f : 1f, over || active ? Color.red : Color.black)); if (EditorGUI.EndChangeCheck()) { var newScale = newRect.width / (float)textureSize.x; var newCoords = InverseMultiplyPoint(matrix, newRect.center + new Vector2(0, newRect.height / 2f)); adventureData.setInventoryCoords(newCoords); adventureData.setInventoryScale(newScale); } EditorGUI.BeginChangeCheck(); var inventoryMovementId = GUIUtility.GetControlID("MovementId".GetHashCode(), FocusType.Passive, inventoryRect); newRect = HandleUtil.HandleRectMovement(inventoryMovementId, newRect); if (EditorGUI.EndChangeCheck()) { var newCoords = InverseMultiplyPoint(matrix, newRect.center + new Vector2(0, newRect.height / 2f)); adventureData.setInventoryCoords(newCoords); } } }