public void IsValid_TenDiamondsOnJackDiamonds_ReturnFalse() { Setup(); FoundationMove move = new HandToFoundationMove(_unitOfWork, _tenDiamonds, _jackDiamonds); Assert.AreEqual(move.IsValid(), false); }
public void IsValid_TenHeartsOnNineHearts_ReturnTrue() { Setup(); FoundationMove move = new HandToFoundationMove(_unitOfWork, _tenHearts, _nineHearts); Assert.AreEqual(move.IsValid(), true); }
public void IsValid_NineHeartsOnEightSpades_ReturnFalse() { Setup(); FoundationMove move = new HandToFoundationMove(_unitOfWork, _nineHearts, _eightSpades); Assert.AreEqual(move.IsValid(), false); }
public void IsValid_NineSpadesOnEightSpades_ReturnsTrue() { Setup(); FoundationMove move = new HandToFoundationMove(_unitOfWork, _nineSpades, _eightSpades); Assert.AreEqual(move.IsValid(), true); }
public void IsValid_EightSpadesOnTenClubs_ReturnFalse() { Setup(); FoundationMove move = new HandToFoundationMove(_unitOfWork, _eightSpades, _tenClubs); Assert.AreEqual(move.IsValid(), false); }