Пример #1
0
 public virtual void OnReleased(HandGrip gripper, Vector3 velocity)
 {
     Gripped = false;
     transform.SetParent(null);
     Rigidbody.isKinematic = false;
     if (Time.timeScale > 0)
     {
         Rigidbody.velocity = velocity * _throwVelocityModifier;
     }
 }
Пример #2
0
    public virtual void OnGripped(HandGrip gripper, Vector3 velocity)
    {
        transform.SetParent(gripper.transform);
        Rigidbody.isKinematic = true;
        Gripped = true;
        if (_snappingTransfrom != null)
        {
            var offset = _snappingTransfrom.localPosition;
            transform.position       = gripper.transform.position;
            transform.localPosition += offset; //gripper.transform.rotation * offset;
            transform.rotation       = gripper.transform.rotation * _snappingTransfrom.rotation;

            // Fix left hand snapping
            if (gripper.IsLeftHand)
            {
                var localPos = transform.localPosition;
                localPos.x = -localPos.x;
                transform.localPosition = localPos;
            }
        }
    }
Пример #3
0
 public override void OnReleased(HandGrip gripper, Vector3 velocity)
 {
     // Don't do anything
 }
Пример #4
0
 public override void OnGripped(HandGrip gripper, Vector3 velocity)
 {
     Activated?.Invoke(this);
 }