void Idle() { HandEvents.Idle(HandController.types.LEFT); lastTimeShooted = Time.time; state = states.IDLE; bow.ResetRope(); arrow.gameObject.SetActive(false); }
void ChangeState(bool _isOn) { print("ChangeState " + _isOn); if (_isOn) { HandEvents.Pointer(HandController.types.RIGHT); } else { HandEvents.Idle(HandController.types.RIGHT); } }