public override void Initialize() { scores.AddRange(System.IO.File.ReadAllLines("Text/HighScores.txt")); OKButton = new Button(); OKButton.Initialize("Buttons/OK", this.ScreenManager.Kinect, new Vector2(1050, 330)); buttons.Add(OKButton); OKButton.Clicked += new Button.ClickedEventHandler(OKButton_Clicked); if (CheckScore(score)) { InitializeButtons(); text = " CONGRATULATIONS ! \n YOU MADE IT INTO TOP 10 ! PLEASE ENTER YOUR NAME :\n\n" + " YOUR SCORE IS: " + score; } else { text = " SORRY ! \n YOU DID NOT MAKE IT INTO THE TOP 10 \n\n" + " YOUR SCORE IS: " + score; } hand.Initialize(ScreenManager.Kinect); base.Initialize(); }
public override void Initialize() { textPosition = new Vector2(75, 145); textBox = new Rectangle((int)textPosition.X, (int)textPosition.Y, 1020, 455); OkButton.Initialize("Buttons/OK", this.ScreenManager.Kinect, new Vector2(1050, 10)); OkButton.Clicked += new Button.ClickedEventHandler(OkButton_Clicked); Hand.Initialize(ScreenManager.Kinect); base.Initialize(); }
public override void Initialize() { showAvatar = true; button = new Button(); hand = new HandCursor(); hand.Initialize(ScreenManager.Kinect); button.Initialize("Buttons/OK", this.ScreenManager.Kinect, new Vector2(620, 500)); button.Clicked += new Button.ClickedEventHandler(button_Clicked); avatars = new Texture2D[4]; base.Initialize(); }
public override void Initialize() { content = ScreenManager.Game.Content; graphics = ScreenManager.GraphicsDevice; spriteBatch = ScreenManager.SpriteBatch; screenHeight = graphics.Viewport.Height; screenWidth = graphics.Viewport.Width; okButton.Initialize("Buttons//exit", ScreenManager.Kinect, new Vector2(screenWidth / 1.5f, screenHeight / 3.5f), 200, 200); hand.Initialize(ScreenManager.Kinect); base.Initialize(); }
public override void Initialize() { showAvatar = true; treadmill = new Button(); dumbbell = new Button(); Hand = new HandCursor(); kinect = ScreenManager.Kinect; Hand.Initialize(ScreenManager.Kinect); dumbbell.Clicked += new Button.ClickedEventHandler(dumbbell_Clicked); treadmill.Clicked += new Button.ClickedEventHandler(treadmill_Clicked); base.Initialize(); }
public override void Initialize() { index = 0; saveAvailable = true; saveButton.Initialize("Buttons/save", ScreenManager.Kinect, new Vector2(1050, 210)); nextButton.Initialize("Buttons/next", ScreenManager.Kinect, new Vector2(1050, 360)); saveButton.Clicked += new Button.ClickedEventHandler(saveButton_Clicked); nextButton.Clicked += new Button.ClickedEventHandler(nextButton_Clicked); hand.Initialize(ScreenManager.Kinect); base.Initialize(); }
public override void Initialize() { showAvatar = true; enablePause = false; button = new Button(); hand = new HandCursor(); hand.Initialize(ScreenManager.Kinect); button.Initialize("Buttons/ok", this.ScreenManager.Kinect, new Vector2(820, 350)); button.Clicked += new Button.ClickedEventHandler(button_Clicked); Text = "- Welcome to Wundersound, You will see your depth image colored in green if you're \n standing in the kinect's field of view, smile and wave. \n -to switch on an LED say \"One\" or do the swipe up/down gestures. \n - You can also try the joined hands, waveleft and zoom in/out gestures just for the hell of it. \n - Press the Ok button to exit."; textPosition = new Vector2(75, 145); textBox = new Rectangle((int)textPosition.X, (int)textPosition.Y, 1020, 455); base.Initialize(); }
public override void Initialize() { showAvatar = true; newGame = new Button(); instructions = new Button(); highscores = new Button(); exit = new Button(); Hand = new HandCursor(); kinect = ScreenManager.Kinect; Hand.Initialize(ScreenManager.Kinect); newGame.Clicked += new Button.ClickedEventHandler(newGame_Clicked); instructions.Clicked += new Button.ClickedEventHandler(instructions_Clicked); highscores.Clicked += new Button.ClickedEventHandler(highscores_Clicked); exit.Clicked += new Button.ClickedEventHandler(exit_Clicked); base.Initialize(); }
public override void Initialize() { showAvatar = true; virusBar = new Bar(100, 950, 15, 270, 30); rightSwordBounds = new Rectangle(0, 400, 80, 80); leftSwordBounds = new Rectangle(1350, 400, 80, 80); shields = new Texture2D[4]; shieldBounds = new Rectangle[4]; shieldBounds[0] = new Rectangle(590, -80, 80, 80); shieldBounds[2] = new Rectangle(590, 720, 80, 80); shieldBounds[1] = new Rectangle(-90, 500, 80, 80); shieldBounds[3] = new Rectangle(1304, 500, 80, 80); cam = new Camera2D(ScreenManager); cam.Initialize(); cam.Focus = new Vector2(640, 360); cam.Position = new Vector2(500.0f, 200.0f); button = new Button(); hand = new HandCursor(); hand.Initialize(ScreenManager.Kinect); button.Initialize("Buttons/OK", this.ScreenManager.Kinect, new Vector2(820, 100)); button.Clicked += new Button.ClickedEventHandler(button_Clicked); base.Initialize(); }