// Use this for initialization void Start() { lastLaserMode = DataLoader.Settings.Lasermode; this.Head = GameObject.Find("Camera (head)"); HOTK_Overlay overlay = GetComponent <HOTK_Overlay>(); OwnOverlay = overlay; if (overlay.AnchorDevice == HOTK_Overlay.AttachmentDevice.LeftController) { this.Hand = GameObject.Find("Controller (left)"); } else if (overlay.AnchorDevice == HOTK_Overlay.AttachmentDevice.RightController) { this.Hand = GameObject.Find("Controller (right)"); } else { Debug.LogError("Hand billboard on wrong object"); Debug.Assert(false); } Device = Hand.GetComponent <HOTK_TrackedDevice>(); ButtonOverlay = ButtonOverlayObject.GetComponent <HOTK_Overlay>(); HandOverlay = HandOverlayObject.GetComponent <HOTK_Overlay>(); HandComponents components = new HandComponents(this.Hand, this); DataLoader.HandComponents.Add(components); UpdateLaserMode(); }
public void Initialize( HandComponents handComponents, HandBonesTransformations transformations) { this.transformations = transformations; components = handComponents; status = HandInteractionStatus.None; timeHolding = 0; gameObjectInHand = null; momentum = new HandMomentum { LinearVelocity = new Vector3(), LinearAcceleration = new Vector3(), AngularVelocity = new Vector3(), AngularAcceleration = new Vector3() }; bannedGameObjects = new List <GameObject>(); DeactivateColliders(); }
private void BuildComponents( OvrAvatarPhysicsHand hand, OvrAvatarPhysicsHandTypes.HandType type, GameObject ovrAvatarComponent) { var transformations = CreateHandTransformations(type, ovrAvatarComponent); hand.gameObject.transform.localPosition = transformations.handBegin.transform.localPosition; hand.gameObject.transform.localRotation = transformations.handBegin.transform.localRotation; var handComponents = new HandComponents { indexComponent = BuildIndexFinger(hand, transformations.indexFingerBegin, transformations.indexFingerEnd), thumbComponent = BuildThumb(hand, transformations.thumbFingerBegin, transformations.thumbFingerEnd), fistComponent = BuildFist(hand, transformations.handBegin, transformations.grip) }; hand.Initialize(handComponents, transformations); }