void onMJChoosed(HandCardItem item) { int id = item.getId(); if (_gangState == 0) { enterGangState(1, item.getId()); } GameAction ac = _options; int cnt = ac.help.Count; if (cnt > 0) { List <HuPai> hus = null; for (int i = 0; i < cnt; i++) { if (ac.help [i].pai == id) { hus = ac.help[i].hus; break; } } showPrompt(hus); } if (_tingState != 0) { item.choosed(); } Highlight(id, true); }
public int GetIndexByItem(HandCardItem targetItem) { int index = -1; int key = int.MaxValue; HandCardItem item = null; int tid = targetItem.getId(); for (int i = 0; i < _handCardList.Count; i++) { item = _handCardList[i]; int id = item.getId(); if (tid == id) { index = i; break; } else if (tid < id && key > id) { index = i; key = id; } } if (index == -1) { index = _handCardList.Count; } return(index); }
public void ChuPai(HandCardItem item, bool isMoNi) { item.setLayer("ZhuoPai"); _RecyleHandCardList.Add(item); PlayChuPaiAnimation(isMoNi); AudioManager.GetInstance().PlayHandCardAudio(item.getId()); }
public void PlayChuPaiAnimation(HandCardItem item) { _currentObj = item.getObj(); id = item.getId(); _currentObj.transform.SetParent(_handright_point); _currentObj.transform.localPosition = Vector3.zero; _currentObj.transform.localRotation = Quaternion.Euler(90, 0, 0); }
public void checkTingPai() { Debug.Log("checkTingPai"); List <int> tingouts = _options.tingouts; DHM_HandCardManager hcm = getHandCardManager(); List <HandCardItem> list = new List <HandCardItem>(hcm._handCardList); if (hcm._MoHand != null) { list.Add(hcm._MoHand); } for (int i = 0; i < list.Count; i++) { HandCardItem item = list [i]; bool check = tingouts == null || tingouts.Contains(item.getId()); item.setInteractable(check); } }
void shoot(HandCardItem item) { int mjid = item.getId(); NetMgr nm = NetMgr.GetInstance(); if (_tingState == 0) { enterTingState(1, mjid); } else { if (hasOptions()) { nm.send("guo"); } //showTings(false); nm.send("chupai", "pai", mjid); } }
public void onMJClicked(HandCardItem item) { if (item == null || !item.valid()) { return; } RoomMgr rm = RoomMgr.GetInstance(); if (_gangState == 0) { onMJChoosed(item); return; } if (!rm.isMyTurn() || shot) { return; } HandCardItem old = selected; GameObject ob = item.getObj(); if (old != null && item.checkObj(old)) { if (_tingState != 0) { old.choosed(false); } Highlight(old.getId(), false); ob.transform.position = selPos; selected = null; selPos = Vector3.zero; shoot(item); shot = true; hidePrompt(); return; } if (old != null && old.valid()) { ob = old.getObj(); // NOTE: old maybe in recycle if (old.getLayer() == "Self") { ob.transform.position = selPos; if (_tingState != 0) { old.choosed(false); } Highlight(old.getId(), false); } selected = null; } ob = item.getObj(); selPos = ob.transform.position; selected = item; ob.transform.Translate(0, 0.01f, 0); onMJChoosed(item); }