public static void Copy(this HandBookItemDataModel dataModel, HandBookItemDataModel other) { dataModel.BookId = other.BookId; dataModel.BookSortId = other.BookSortId; dataModel.ItemId = other.ItemId; dataModel.BookCount = other.BookCount; dataModel.BookMaxCapacity = other.BookMaxCapacity; dataModel.BookPieceBagIndex = other.BookPieceBagIndex; dataModel.BookPieceCount = other.BookPieceCount; dataModel.BookUpgradeRequestCast = other.BookUpgradeRequestCast; dataModel.BountyActive = other.BountyActive; dataModel.BountyBookAttr = other.BountyBookAttr; dataModel.BountyMoney = other.BountyMoney; dataModel.MonsterLevel = other.MonsterLevel; dataModel.MonsterName = other.MonsterName; dataModel.UpGradeRequestBookId = other.UpGradeRequestBookId; dataModel.UpGradeRequestCount = other.UpGradeRequestCount; dataModel.Composeable = other.Composeable; dataModel.ComposeButtonShow = other.ComposeButtonShow; dataModel.BookComposeTableId = other.BookComposeTableId; dataModel.locationName = other.locationName; for (var i = 0; i < dataModel.TrackParam.Count; i++) { dataModel.TrackParam[i] = other.TrackParam[i]; } dataModel.TrackType = other.TrackType; }
public IEnumerator BountyBookActive(HandBookItemDataModel dataModel) { using (new BlockingLayerHelper(0)) { var msg = NetManager.Instance.ActivateBook(dataModel.BookId, -1, -1); yield return(msg.SendAndWaitUntilDone()); if (msg.State == MessageState.Reply) { if (msg.ErrorCode == (int)ErrorCodes.OK) { PlayerDataManager.Instance.SetBountyBookEnable(dataModel.BookId); dataModel.BookCount--; dataModel.BountyActive = 1; RefreshNotice(); EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(200011)); PlayerAttr.Instance.SetAttrChange(PlayerAttr.PlayerAttrChange.HandBook); PlatformHelper.UMEvent("HandBook", "Active", dataModel.BookId); } else { UIManager.Instance.ShowNetError(msg.ErrorCode); } } } }
public void OnCellClick() { HandBookItemDataModel data = ItemLogic.Item as HandBookItemDataModel; if (data != null) { EventDispatcher.Instance.DispatchEvent(new UIEvent_OnClickHasCell(data.BookId)); } }
public HandBookItemDataModel CreateOneBookFromTable(HandBookRecord table) { var handbookitem = new HandBookItemDataModel(); handbookitem.BookId = table.Id; handbookitem.BookSortId = table.ListSort; handbookitem.ItemId = table.Id; handbookitem.BookPieceCount = 0; handbookitem.BookMaxCapacity = Table.GetItemBase(table.Id).MaxCount; if (table.NpcId != -1) { handbookitem.MonsterName = Table.GetNpcBase(table.NpcId).Name; handbookitem.MonsterLevel = Table.GetNpcBase(table.NpcId).Level; } handbookitem.TrackType = table.TrackType; handbookitem.locationName = table.TrackString; handbookitem.TrackParam[0] = table.TrackParam[0]; handbookitem.TrackParam[1] = table.TrackParam[1]; handbookitem.TrackParam[2] = table.TrackParam[2]; handbookitem.BountyBookAttr = string.Format("{0}: +{1}", ExpressionHelper.AttrName[table.AttrId], table.AttrValue); handbookitem.BountyMoney = table.Money; //-----bountybook data start------------------------------ var key = table.RewardGroupId; var value = table.Id; List <int> output; if (bountyDictionary.TryGetValue(key, out output)) { output.Add(value); } else { output = new List <int>(); output.Add(value); bountyDictionary.Add(key, output); } //-----bountybook data end------------------------------ //初始化合成属性 ItemComposeRecord ComposeTable; var bExist = mComposeTableDic.TryGetValue(handbookitem.BookId, out ComposeTable); if (bExist) { handbookitem.BookUpgradeRequestCast = ComposeTable.NeedValue; handbookitem.UpGradeRequestBookId = ComposeTable.NeedId[0]; handbookitem.UpGradeRequestCount = ComposeTable.NeedCount[0]; handbookitem.BookComposeTableId = ComposeTable.Id; } return(handbookitem); }
public void OnFightClick() { var listitem = gameObject.GetComponent <ListItemLogic>(); if (listitem != null) { HandBookItemDataModel data = (listitem.Item as HandBookItemDataModel); if (data != null) { var e = new UIEvent_HandBookFrame_OnFightClick(data.BookId); EventDispatcher.Instance.DispatchEvent(e); } } }
public IEnumerator ActivateBook(HandBookItemDataModel dataModel, int id, int groupId, int bitIndex) { using (new BlockingLayerHelper(0)) { var msg = NetManager.Instance.ActivateBook(id, groupId, bitIndex); yield return(msg.SendAndWaitUntilDone()); if (msg.State == MessageState.Reply) { if (msg.ErrorCode == (int)ErrorCodes.OK) { //先修改playerdata里存储的dictionary PlayerDataManager.Instance.SetBookGroupEnable(groupId, bitIndex); var groupDataModel = mHandBookDataModel.SelectedGropBooks; dataModel.BookCount--; // groupDataModel.BookEnable[bitIndex] = 1; groupDataModel.GropBook[bitIndex].BookEnable = 1; groupDataModel.GropCount++; if (groupDataModel.GropCount >= groupDataModel.GropMaxCount) { groupDataModel.GropEnable = 1; } RefreshNotice(); var ee = new ShowUIHintBoard(200011); EventDispatcher.Instance.DispatchEvent(ee); PlayerAttr.Instance.SetAttrChange(PlayerAttr.PlayerAttrChange.HandBook); PlatformHelper.UMEvent("HandBook", "ActiveInGroup", id); } else { UIManager.Instance.ShowNetError(msg.ErrorCode); } } } }