IEnumerator LoadSceneBundle(string name, HandBackCall HandCall, params object[] args) { asyn = SceneManager.LoadSceneAsync(name); yield return(asyn); Resources.UnloadUnusedAssets(); GC.Collect(); if (HandCall != null) { HandCall(args); } //asyn = null; }
public void LoadScene(string name, HandBackCall HandCall, params object[] args) { StartCoroutine(LoadSceneBundle(name, HandCall, args)); }