void Start()
 {
     Cursor.lockState     = CursorLockMode.Locked;
     groundLayer          = 1 << 8;
     followSphereMovement = FindObjectOfType <FollowSphereMovement>();
     hammerWeapon         = FindObjectOfType <HammerWeapon>();
     RB  = GetComponent <Rigidbody>();
     cam = FindObjectOfType <Camera>();
 }
Пример #2
0
 // Use this for initialization
 protected override void Start()
 {
     base.Start();
     iFrames            = false;
     tRail              = GetComponent <TrailRenderer>();
     meshRen            = GetComponent <SkinnedMeshRenderer>();
     afterImages        = transform.Find("front1").GetComponent <AfterImages>();
     healthSlider.value = currentHealth = startingHealth;
     manaSlider.value   = currentMana = startingMana;
     audioSource        = GetComponent <AudioSource>();
     flammable          = GetComponent <Flammable>();
     anim   = GetComponent <Animator>();
     weapon = GetComponentInChildren <HammerWeapon>();
 }
Пример #3
0
    void Start()
    {
        RB           = GetComponent <Rigidbody>();
        hammerWeapon = FindObjectOfType <HammerWeapon>();
        enemy1Script = GetComponentInParent <Enemy1Script>();
        TPM          = FindObjectOfType <ThirdPersonMovement>();
        hips         = TPM.gameObject.GetComponent <Rigidbody>();

        if (SceneManager.GetActiveScene().buildIndex == 0)
        {
            foreach (Rigidbody rb in enemy1Script.rigidbodys)
            {
                rb.isKinematic = false;
            }
        }
    }
Пример #4
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         hasBeenPickedUp = 0;
         GetComponent <Collider>().enabled   = false;
         GetComponent <WavyMotion>().enabled = false;
         Sound.Play(impact, 1f);
         HammerWeapon weapon = FindObjectOfType <HammerWeapon>();
         if (weapon)
         {
             weapon.SetMaterial(mat);
             weapon.GetComponent <DealDamageToEnemies>().currentElement = element;
         }
         else
         {
             Debug.LogWarning("No weapon found!");
         }
     }
 }
Пример #5
0
 private void Start()
 {
     hammer = FindObjectOfType <HammerWeapon>();
 }