void Start() { Cursor.lockState = CursorLockMode.Locked; groundLayer = 1 << 8; followSphereMovement = FindObjectOfType <FollowSphereMovement>(); hammerWeapon = FindObjectOfType <HammerWeapon>(); RB = GetComponent <Rigidbody>(); cam = FindObjectOfType <Camera>(); }
// Use this for initialization protected override void Start() { base.Start(); iFrames = false; tRail = GetComponent <TrailRenderer>(); meshRen = GetComponent <SkinnedMeshRenderer>(); afterImages = transform.Find("front1").GetComponent <AfterImages>(); healthSlider.value = currentHealth = startingHealth; manaSlider.value = currentMana = startingMana; audioSource = GetComponent <AudioSource>(); flammable = GetComponent <Flammable>(); anim = GetComponent <Animator>(); weapon = GetComponentInChildren <HammerWeapon>(); }
void Start() { RB = GetComponent <Rigidbody>(); hammerWeapon = FindObjectOfType <HammerWeapon>(); enemy1Script = GetComponentInParent <Enemy1Script>(); TPM = FindObjectOfType <ThirdPersonMovement>(); hips = TPM.gameObject.GetComponent <Rigidbody>(); if (SceneManager.GetActiveScene().buildIndex == 0) { foreach (Rigidbody rb in enemy1Script.rigidbodys) { rb.isKinematic = false; } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { hasBeenPickedUp = 0; GetComponent <Collider>().enabled = false; GetComponent <WavyMotion>().enabled = false; Sound.Play(impact, 1f); HammerWeapon weapon = FindObjectOfType <HammerWeapon>(); if (weapon) { weapon.SetMaterial(mat); weapon.GetComponent <DealDamageToEnemies>().currentElement = element; } else { Debug.LogWarning("No weapon found!"); } } }
private void Start() { hammer = FindObjectOfType <HammerWeapon>(); }