Пример #1
0
        private static void Prefix(MWS_ChargeUp __instance)
        {
            float progress = Mathf.Min(__instance.m_elapsed / __instance.m_maxDamageTime, 1f);

            if (progress >= 1 && !fullChargeEventFired)
            {
                HammerEvents.HammerFullyCharged();
                fullChargeEventFired = true;
            }
            if (progress >= .5f && !halfChargeEventFired)
            {
                HammerEvents.HammerHalfCharged();
                halfChargeEventFired = true;
            }
        }
Пример #2
0
        static void Postfix(MeleeWeaponFirstPerson __instance, MeleeWeaponDamageData data, bool isPush)
        {
            if (!__instance.Owner.IsLocallyOwned)
            {
                return;
            }
            Vector3 velocity = Controllers.mainControllerPose.GetVelocity() * 3f;

            data.sourcePos = data.hitPos - data.hitNormal * velocity.magnitude;
            if (isPush)
            {
                HammerEvents.HammerSmacked(0f);
            }
            else
            {
                HammerEvents.HammerSmacked(__instance.m_damageToDeal / __instance.m_damageHeavy);
            }
        }