public PlayerData getDefaults() { playerName = "Mario"; maxHp = 10; hp = 10; maxFp = 5; fp = 5; coins = 0; starPoints = 0; level = 1; bp = 3; shineSprites = 0; starPieces = 0; playtime = new DateTime(0); currentScene = "TestMap"; currentPosition = Vector3.zero; items = new List <BaseItem>(); currentHammer = null; shelf = new Dictionary <string, object>(); return(this); }
public void updateHammer(HammerAsset hammerType) { playerMachine.hammer.hammer = hammerType; playerMachine.hammer.hammerSpriteRenderer.sprite = hammerType.hammerSprite; }