public override bool Execute(string command, string[] args, Composer composer) { this.composer = composer; composer.setTypePermission(false); GameManager gm = GameManager.Instance(); HackManager hm = HackManager.Instance(); Player player = gm.getPlayer(); List <Hack> hacks = hm.getHacksForPlayer(player); if (args.Length == 2) { string id = args [1]; try { int intId = Int32.Parse(id); foreach (Hack hack in hacks) { if (hack.getId() == intId) { if (hack.canHack(player)) { hm.setCurrentHack(hack); current = new HackingEvent(composer, hack); composer.StartEvent(current); return(true); } else { print("/-------------------------\\"); print("|----- UPGRADE NEEDED ----|"); print("|- BUY IT BEFORE HACKING -|"); print("\\-------------------------/"); print(""); composer.setTypePermission(true); return(true); } } } print("Hack not found. Check available jobs."); } catch (Exception e) { Debug.Log(e.StackTrace); return(true); } } if (current == null) { print("<b>Available hacks:</b>"); if (hacks.Count == 0) { print("There are no hacking jobs available.. Try upgrading your hardware!"); return(true); } print("To start hack, use command: hack <id>"); foreach (Hack hack in hacks) { print("-------------------"); print("Hacking job: <i>" + hack.getId() + "</i>"); print("Name: <i>" + hack.getName() + "</i>"); print(" - Description:<i> "); print(" " + hack.getDescription() + "</i>"); print(" - Reward:<i> " + hack.getReward() + "$</i>"); } composer.setTypePermission(true); return(true); } return(true); }
public void clearCurrent() { this.current = null; }