public void RightBtnPress() { hubWorldSFX.PlayHubSoundEffect(HubWorldSFX.HubSoundeffect.ButtonPress); switch (hackerOrRunner) { case Item.HackerRunner.Runner: if (currentIndex + 1 >= runners.Count) { currentIndex = 0; } else { currentIndex++; } shownRunner = runners[currentIndex]; break; case Item.HackerRunner.Hacker: if (currentIndex + 1 >= hackers.Count) { currentIndex = 0; } else { currentIndex++; } shownHacker = hackers[currentIndex]; break; } UpdateDisplayedCharacter(); }
public static HackerData SetTestHackerOne() { HackerData newHacker = ScriptableObject.CreateInstance <HackerData>(); newHacker.CreateNewHackerByClassId(0); return(newHacker); }
public void LoadMapTestOne() { currentRunner = playerData.GetCurrentRunner(); currentHacker = playerData.GetCurrentHacker(); Job job = ScriptableObject.CreateInstance <Job>(); job.GenerateJob(0); LoadMap(Job.JobArea.Slums, 20, job); }
public void SetMapData(CharacterData characterToSet, HackerData hackerToSet, Job.JobArea newMapType, int newSecurityLevel, int newMapSize, Job newJob) { runner = characterToSet; hacker = hackerToSet; mapType = newMapType; securityLevel = newSecurityLevel; mapSize = newMapSize; job = newJob; }
private void RefreshPlayerData() { PlayerData playerData = FindObjectOfType <PlayerData>(); currentRunner = playerData.GetCurrentRunner(); currentHacker = playerData.GetCurrentHacker(); runnerPortraitImage.sprite = currentRunner.GetRunnerPortraitFull(); runnerName.text = currentRunner.GetRunnerName(); hackerPortraitImage.sprite = currentHacker.GetHackerPortraitFull(); hackerName.text = currentHacker.GetName(); }
public void LoadMap(Job.JobArea mapType, int mapSize, Job job) { PlayerData playerData = FindObjectOfType <PlayerData>(); currentRunner = playerData.GetCurrentRunner(); currentRunner.ResetHealthAndEnergy(); currentHacker = playerData.GetCurrentHacker(); currentMap = Instantiate(mapData); currentMap.SetMapData(currentRunner, currentHacker, mapType, 10, mapSize, job); ChangeMusicTrack(job.GetJobArea()); //SceneManager.LoadScene(mapSceneName); transitioner.gameObject.SetActive(true); Transitioner.Instance.TransitionToScene(mapSceneName); StartCoroutine(WaitForMapLoad(mapSceneName)); }
public void SetupCharacterSelectMenu(Item.HackerRunner newHackerOrRunner) { hackerOrRunner = newHackerOrRunner; PlayerData playerData = FindObjectOfType <PlayerData>(); switch (hackerOrRunner) { case Item.HackerRunner.Runner: headingTextImage.sprite = selectRunnerSprite; currentRunner = playerData.GetCurrentRunner(); shownRunner = currentRunner; runners = playerData.GetRunnerList(); for (int i = 0; i < runners.Count; i++) { if (runners[i] == currentRunner) { currentIndex = i; break; } } break; case Item.HackerRunner.Hacker: headingTextImage.sprite = selectHackerSprite; currentHacker = playerData.GetCurrentHacker(); shownHacker = currentHacker; hackers = playerData.GetHackerList(); for (int i = 0; i < hackers.Count; i++) { if (hackers[i] == currentHacker) { currentIndex = i; break; } } break; } UpdateDisplayedCharacter(); }
public void SetupLoadoutEquipmentMenu(HackerData newHacker) { hacker = newHacker; hackerOrRunner = Item.HackerRunner.Hacker; DoSetup(); }
public void LoadPlayer(int saveSlotToLoad) { SaveObject saveObject = SaveSystem.LoadPlayerData(saveSlotToLoad); // Recreate Owned Items ownedItems = new List <Item>(); List <SaveItem> deserializedSaveItems = JsonConvert.DeserializeObject <List <SaveItem> >(saveObject.items); foreach (SaveItem saveItem in deserializedSaveItems) { if (saveItem.hackerOrRunner == (int)Item.HackerRunner.Hacker) { // Hacker Items if (saveItem.itemType == (int)Item.ItemTypes.Rig || saveItem.itemType == (int)Item.ItemTypes.NeuralImplant || saveItem.itemType == (int)Item.ItemTypes.Uplink) { HackerMod newHackerMod = ScriptableObject.CreateInstance <HackerMod>(); newHackerMod.RecreateSavedHackerMod(saveItem); ownedItems.Add(newHackerMod); } else { HackerModChip newHackerModChip = ScriptableObject.CreateInstance <HackerModChip>(); newHackerModChip.RecreateSavedHackerModChip(saveItem); ownedItems.Add(newHackerModChip); } } else if (saveItem.hackerOrRunner == (int)Item.HackerRunner.Runner) { // Create Runner Items RunnerMod newRunnerMod = ScriptableObject.CreateInstance <RunnerMod>(); newRunnerMod.RecreateSavedRunnerMod(saveItem); ownedItems.Add(newRunnerMod); } } // Create Runners List <SaveRunner> saveRunners = JsonConvert.DeserializeObject <List <SaveRunner> >(saveObject.runners); ownedRunners = new List <CharacterData>(); foreach (SaveRunner saveRunner in saveRunners) { CharacterData newRunner = ScriptableObject.CreateInstance <CharacterData>(); newRunner.RecreateRunnerFromSaveData(saveRunner); Loadout runnerLoadout = newRunner.GetLoadout(); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.headItemId)); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.torsoModId)); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.exoskeletonModId)); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.leftArmModId), Loadout.LeftOrRight.Left); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.rightArmModId), Loadout.LeftOrRight.Right); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.leftLegModId), Loadout.LeftOrRight.Left); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.rightLegModId), Loadout.LeftOrRight.Right); runnerLoadout.EquipItem((RunnerMod)GetLoadedItemById(saveRunner.weaponModId)); ownedRunners.Add(newRunner); if (newRunner.GetRunnerId() == saveObject.currentRunner) { currentRunner = newRunner; } } List <SaveHacker> saveHackers = JsonConvert.DeserializeObject <List <SaveHacker> >(saveObject.hackers); ownedHackers = new List <HackerData>(); foreach (SaveHacker saveHacker in saveHackers) { HackerData newHacker = ScriptableObject.CreateInstance <HackerData>(); newHacker.RecreateHackerFromSave(saveHacker); if (!newHacker.GetIsLocked()) { HackerMod newRigMod = (HackerMod)GetLoadedItemById(saveHacker.rigModId); if (saveHacker.rigSoftwareId1 != -1) { newRigMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.rigSoftwareId1), 0); } if (saveHacker.rigSoftwareId2 != -1) { newRigMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.rigSoftwareId2), 1); } if (saveHacker.rigSoftwareId3 != -1) { newRigMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.rigSoftwareId3), 2); } newHacker.GetHackerLoadout().EquipRecreatedItem(newRigMod); HackerMod newNeuralImplantMod = (HackerMod)GetLoadedItemById(saveHacker.neuralImplantId); if (saveHacker.neuralWetwareId1 != -1) { newNeuralImplantMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.neuralWetwareId1), 0); } if (saveHacker.neuralWetwareId2 != -1) { newNeuralImplantMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.neuralWetwareId2), 1); } if (saveHacker.neuralWetwareId3 != -1) { newNeuralImplantMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.neuralWetwareId3), 2); } newHacker.GetHackerLoadout().EquipRecreatedItem(newNeuralImplantMod); HackerMod newUplinkMod = (HackerMod)GetLoadedItemById(saveHacker.uplinkId); if (saveHacker.uplinkChipsetId1 != -1) { newUplinkMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.uplinkChipsetId1), 0); } if (saveHacker.uplinkChipsetId2 != -1) { newUplinkMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.uplinkChipsetId2), 1); } if (saveHacker.uplinkChipsetId3 != -1) { newUplinkMod.InstallChip((HackerModChip)GetLoadedItemById(saveHacker.uplinkChipsetId3), 2); } newHacker.GetHackerLoadout().EquipRecreatedItem(newUplinkMod); } ownedHackers.Add(newHacker); if (newHacker.GetHackerId() == saveObject.currentHacker) { currentHacker = newHacker; } } List <SaveJob> saveJobs = JsonConvert.DeserializeObject <List <SaveJob> >(saveObject.jobOptions); currentJobOptions = new List <Job>(); foreach (SaveJob saveJob in saveJobs) { Job newJob = ScriptableObject.CreateInstance <Job>(); newJob.LoadJobFromSave(saveJob); currentJobOptions.Add(newJob); } // General Player Data currentCredits = saveObject.playerCredits; generatedItemId = saveObject.currentItemId; saveSlot = saveObject.saveSlot; // Shop Stuff currentShopType = (ShopMenu.ShopForSaleType)saveObject.currentShopType; previousShopTypes = new List <ShopMenu.ShopForSaleType>(); List <int> shopTypeIds = JsonConvert.DeserializeObject <List <int> >(saveObject.previousShopTypes); foreach (int shopTypeId in shopTypeIds) { previousShopTypes.Add((ShopMenu.ShopForSaleType)shopTypeId); } List <SaveItem> savedShopItems = JsonConvert.DeserializeObject <List <SaveItem> >(saveObject.itemsForSale); itemsForSale = new List <Item>(); foreach (SaveItem saveItem in savedShopItems) { if (saveItem.hackerOrRunner == (int)Item.HackerRunner.Hacker) { // Hacker Items if (saveItem.itemType == (int)Item.ItemTypes.Rig || saveItem.itemType == (int)Item.ItemTypes.NeuralImplant || saveItem.itemType == (int)Item.ItemTypes.Uplink) { HackerMod newHackerMod = ScriptableObject.CreateInstance <HackerMod>(); newHackerMod.RecreateSavedHackerMod(saveItem); itemsForSale.Add(newHackerMod); } else { HackerModChip newHackerModChip = ScriptableObject.CreateInstance <HackerModChip>(); newHackerModChip.RecreateSavedHackerModChip(saveItem); itemsForSale.Add(newHackerModChip); } } else if (saveItem.hackerOrRunner == (int)Item.HackerRunner.Runner) { // Create Runner Items RunnerMod newRunnerMod = ScriptableObject.CreateInstance <RunnerMod>(); newRunnerMod.RecreateSavedRunnerMod(saveItem); itemsForSale.Add(newRunnerMod); } } isPlayerLoaded = true; }
// Represents the difference between an empty player object and an object that a player has been loaded into public void SetupNewGame(int newSaveSlot) { saveSlot = newSaveSlot; isPlayerLoaded = true; // TODO: CHANGE THIS BACK TO ZERO playerLevel = 1; currentCredits = 1000000; ownedRunners = new List <CharacterData>(); ownedHackers = new List <HackerData>(); ownedItems = new List <Item>(); // Setup default runner currentRunner = ScriptableObject.CreateInstance <CharacterData>(); currentRunner.CreateNewRunnerByClassId(0); currentRunner.UnlockRunner(); ownedRunners.Add(currentRunner); ownedItems.AddRange(currentRunner.GetListOfEquippedItems()); // Add placeholders for other runners CharacterData lockedRunnerOne = ScriptableObject.CreateInstance <CharacterData>(); lockedRunnerOne.CreateNewRunnerByClassId(1); ownedRunners.Add(lockedRunnerOne); CharacterData lockedRunnerTwo = ScriptableObject.CreateInstance <CharacterData>(); lockedRunnerTwo.CreateNewRunnerByClassId(2); ownedRunners.Add(lockedRunnerTwo); // Setup default hacker currentHacker = ScriptableObject.CreateInstance <HackerData>(); currentHacker.CreateNewHackerByClassId(0); currentHacker.UnlockHacker(); ownedHackers.Add(currentHacker); ownedItems.AddRange(currentHacker.GetListOfEquippedItems()); // Add placeholders for other hackers HackerData lockedHackerOne = ScriptableObject.CreateInstance <HackerData>(); lockedHackerOne.CreateNewHackerByClassId(1); ownedHackers.Add(lockedHackerOne); HackerData lockedHackerTwo = ScriptableObject.CreateInstance <HackerData>(); lockedHackerTwo.CreateNewHackerByClassId(2); ownedHackers.Add(lockedHackerTwo); //RunnerMod adaptableCranioPatch = ScriptableObject.CreateInstance<RunnerMod>(); //adaptableCranioPatch.SetupMod("Adaptable CranioPatch"); ////adaptableCranioPatch.SetItemLevel(2); //ownedItems.Add(adaptableCranioPatch); //RunnerMod adrenalInjector = ScriptableObject.CreateInstance<RunnerMod>(); //adrenalInjector.SetupMod("Adrenal Injector"); //ownedItems.Add(adrenalInjector); //RunnerMod sensoryRegulator = ScriptableObject.CreateInstance<RunnerMod>(); //sensoryRegulator.SetupMod("Sensory Regulator"); //ownedItems.Add(sensoryRegulator); //RunnerMod automatedDigits = ScriptableObject.CreateInstance<RunnerMod>(); //automatedDigits.SetupMod("Automated Digits"); //ownedItems.Add(automatedDigits); //RunnerMod automatedDigitsTwo = ScriptableObject.CreateInstance<RunnerMod>(); //automatedDigitsTwo.SetupMod("Automated Digits"); //ownedItems.Add(automatedDigitsTwo); //RunnerMod polymorphicSupport = ScriptableObject.CreateInstance<RunnerMod>(); //polymorphicSupport.SetupMod("Polymorphic Support"); //ownedItems.Add(polymorphicSupport); //RunnerMod polymorphicSupportTwo = ScriptableObject.CreateInstance<RunnerMod>(); //polymorphicSupportTwo.SetupMod("Polymorphic Support"); //ownedItems.Add(polymorphicSupportTwo); //RunnerMod tornadoHandgun = ScriptableObject.CreateInstance<RunnerMod>(); //tornadoHandgun.SetupMod("Tornado Handgun T-492"); //ownedItems.Add(tornadoHandgun); //RunnerMod voltHandCannon = ScriptableObject.CreateInstance<RunnerMod>(); //voltHandCannon.SetupMod("Volt HandCannon V-1"); //ownedItems.Add(voltHandCannon); Loadout runnerLoadout = currentRunner.GetLoadout(); //runnerLoadout.EquipItem(adaptableCranioPatch); //runnerLoadout.EquipItem(adrenalInjector); //runnerLoadout.EquipItem(sensoryRegulator); //runnerLoadout.EquipItem(automatedDigits, Loadout.LeftOrRight.Left); //runnerLoadout.EquipItem(automatedDigitsTwo, Loadout.LeftOrRight.Right); //runnerLoadout.EquipItem(polymorphicSupport, Loadout.LeftOrRight.Left); //runnerLoadout.EquipItem(polymorphicSupportTwo, Loadout.LeftOrRight.Right); //runnerLoadout.EquipItem(tornadoHandgun); //runnerLoadout.EquipItem(voltHandCannon); GenerateJobOptions(); GenerateNewShop(); }
public void SetCurrentHacker(HackerData newHacker) { currentHacker = newHacker; }
public void LoadHackTestOne() { currentRunner = playerData.GetCurrentRunner(); currentHacker = playerData.GetCurrentHacker(); LoadHack(); }
public void SetCharacterData(CharacterData characterToSet, HackerData hackerToSet) { character = characterToSet; hacker = hackerToSet; }
public void SetCharacterData(CharacterData newRunner, HackerData newHacker) { runner = newRunner; hacker = newHacker; }