void LoadNSetHaxbot(int i) { if (GM.botsExist) { dd_Haxbot[i].gameObject.SetActive(true); int chosen = GM.haxBotChoice[i]; hbD[i] = HXB.LoadHaxbot(bot[i], dd[chosen].text); name[i].text = hbD[i].name; GM.hbName[i] = hbD[i].name; // for (int j = 0; j < 2; j++) { foreach (Renderer r in bot[j].GetComponentsInChildren <Renderer>()) { r.material.SetTexture(GM.mainTexture, hbD[j].txt2d); } } } else { dd_Haxbot[i].gameObject.SetActive(false); } }
void QuickLoad() { HaxbotData hbD = HXB.LoadHaxbot(gameObject, who); // for (int j = 0; j < 2; j++) { foreach (Renderer r in gameObject.GetComponentsInChildren <Renderer>()) { r.material.SetTexture(GM.mainTexture, hbD.txt2d); } } }
void Start() { GameObject.Find("vText").GetComponent <TextMeshProUGUI>().text = $"v{Application.version}"; GenerateAudience(GM.attendence); dist = .5f; angleX = 0; angleY = 0; for (int i = 0; i < graph.Length; i++) { graph[i] = new Graph(graphObj[i], accumulative: true); totalGraph[i] = new Graph(tGraphObj[i], accumulative: false); totalGraphMini[i] = new Graph(tGraphObjM[i], accumulative: false); } theRound.text = $"{GM.currentRound + 1}/{GM.totalRounds}"; // AddToNextWaffleSpawn(); // txtBattle = new Material[] { Resources.Load <Material>("Mats/attack"), Resources.Load <Material>("Mats/defend"), Resources.Load <Material>("Mats/taunt") }; // txtDecide = new Material[] { Resources.Load <Material>("Mats/random"), Resources.Load <Material>("Mats/nn") }; // map = new Map(this, levelName); // We dont want to see this pesky button in the heat of battle if (GM.currentRound > 0) { start.gameObject.SetActive(false); } else { GM.FullReset(); map.SetCamTo(Map.CamMode.Field); } // for (int i = 0; i < fighter.Length; i++) { GM.intelli[i].SetShowoff(GM.explSetter[i]); txtAiName[i].text = $"{(GM.isForrest[i] ? "Forrest" : GM.intelli[i].aiName)} - {GM.explSetter[i] * 100}%"; // if (GM.currentRound > 0) { // for (int j = 0; j < GM.currentRound; j++) { totalGraphMini[i].AddValueToGraph(GM.battleAvg[i][j]); } totalGraphMini[i].UpdateGraph(); txtTGraphMaxMini[i].text = $"{(Mathf.Round(totalGraphMini[i].performance * 1000)) / 1000}"; } } hbD[0] = HXB.LoadHaxbot(one, GM.botsExist ? GM.hbName[0] : ""); hbD[1] = HXB.LoadHaxbot(two, GM.botsExist ? GM.hbName[1] : ""); // fighter[0] = new Fighter(one, 0, map.mapSize, GM.intelli[0]); fighter[1] = new Fighter(two, 1, map.mapSize, GM.intelli[1]); // to prevent memory leaks, lets take care of our garbage collector Resources.UnloadUnusedAssets(); System.GC.Collect(); // for (int i = 0; i < 2; i++) { if (GM.isForrest[i]) { fighter[i].ForrestOverride(); } else { foreach (Renderer r in fighter[i].obj.GetComponentsInChildren <Renderer>()) { r.material.SetTexture(GM.mainTexture, hbD[i].txt2d); } } } // for (int i = 0; i < fighter.Length; i++) { if (fighter[i].config.isHuman) { humansInvolved[i] = true; } } // fighter[0].SetOpponent(fighter[1]); fighter[1].SetOpponent(fighter[0]); // fighter[0].LookAtOpponent(); fighter[1].LookAtOpponent(); // map.SetFighters(fighter); // aS = gameObject.AddComponent <AudioSource>(); // for (int i = 0; i < 2; i++) { outp[i] = Map.OutputLocation(map, fighter[i].expression, fighter[i == 0 ? 1 : 0].expression, dist, angleX, angleY); gIsLearningBrain[i].SetActive(GM.nnIsLearning[i]); } // foreach (Tile ve in map.loc) { if (!ve.free) { Color c = ve.type == 'w' ? new Color(.75f, .25f, 0) : Color.black; GameObject g = null; } } }