private void RemoveHealingWoundIndicator() { HUHealingWoundIndicator huhealingWoundIndicator = this.m_HealingWounds[this.m_HealingWounds.Count - 1]; base.RemoveElement(huhealingWoundIndicator.m_Object); this.m_HealingWounds.RemoveAt(this.m_HealingWounds.Count - 1); }
private void AddHealingWoundIndicator() { HUHealingWoundIndicator huhealingWoundIndicator = new HUHealingWoundIndicator(); huhealingWoundIndicator.m_Object = base.AddElement("HUDHealingWound"); huhealingWoundIndicator.m_Object.transform.parent = this.m_HealingWoundDummy; this.m_HealingWoundDummy.transform.position = this.m_EnergyIconsGroup.transform.position - this.m_WoundIconOffset; huhealingWoundIndicator.m_Object.transform.localPosition = Vector3.zero; huhealingWoundIndicator.m_Progress = huhealingWoundIndicator.m_Object.FindChild("HUDHealingWoundProgress").GetComponent <Image>(); huhealingWoundIndicator.m_WoundIcon = huhealingWoundIndicator.m_Object.FindChild("HUDHealingWoundIcon").GetComponent <Image>(); this.m_HealingWounds.Add(huhealingWoundIndicator); }