// Use this for initialization void Start() { zoomedOutPos = transform.position; zoomedOutRot = transform.rotation; lookAtTarget = true; distance = 1000; invHUD = GameObject.Find("HUD_Inventory").GetComponent<HUD_Inventory>(); healthHUD = GameObject.Find("HUD_Healthbar").GetComponent<HUD_Healthbar>(); hidePause = GameObject.Find("PauseButton").GetComponent<HideHUDElement>(); hideTime = GameObject.Find("Time Button").GetComponent<HideHUDElement>(); hideMap = GameObject.Find ("Map Button").GetComponent<HideHUDElement> (); pManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); hManager = GameObject.Find ("Health Manager").GetComponent<HealthManager> (); if(Application.loadedLevelName == "Restore Point"){ tScreen = GameObject.Find("Title Screen Canvas").GetComponent<TitleScreen>(); upArea = GameObject.Find("Upgrade Area Trigger").GetComponent<UpgradeArea>(); if(tScreen.showTitleScreen){ invHUD.hide(); healthHUD.hide(); hidePause.hide(); hideTime.hide(); hideMap.hide(); } } }