private void Awake() { //Gos if (myRb == null) { myRb = GetComponent <Rigidbody>(); } if (myHudRenderer == null) { myHudRenderer = FindObjectOfType <HUDRenderer>(); } myCucho.GetComponent <Collider>().gameObject.SetActive(false); if (myPlayer == null) { myPlayer = FindObjectOfType <PlayerController>(); } if (mySceneC == null) { mySceneC = FindObjectOfType <SceneController>(); } //Variable Initialization movementSpeed = 15f; groundMovementSpeed = 7.5f; airMovementSpeed = groundMovementSpeed / 2; jumpForce = 10f; hp = 10; myHudRenderer.InitBossHudHealth(hp); inmunity = 0.2f; canAI = true; }
private void Awake() { //Gos if (myRb == null) { myRb = GetComponent <Rigidbody>(); } if (myPlayer == null) { myPlayer = FindObjectOfType <PlayerController>(); } if (myHudRenderer == null) { myHudRenderer = FindObjectOfType <HUDRenderer>(); } if (mySceneC == null) { mySceneC = FindObjectOfType <SceneController>(); } //Variable Initialization movementSpeed = 10f; groundMovementSpeed = 5f; airMovementSpeed = groundMovementSpeed / 2; jumpForce = 5f; hp = 6; inmunity = 0.2f; }
private void Awake() { Cursor.lockState = CursorLockMode.Locked; //Gos if (myPlayerControls == null) { myPlayerControls = new PlayerControls(); } if (myRb == null) { myRb = GetComponent <Rigidbody>(); } //if (ps == null) ps = FindObjectOfType<PlayerStats>(); if (myBolso == null) { myBolso = GameObject.Find("Bolso"); } if (myDiveHit == null) { myDiveHit = GameObject.Find("DiveHit"); } if (myHud == null) { myHud = FindObjectOfType <HUDRenderer>(); } myBolso.GetComponent <Collider>().gameObject.SetActive(false); myDiveHit.GetComponent <Collider>().gameObject.SetActive(false); //Variable Initialization movementSpeed = 10f; groundMovementSpeed = 10f; airMovementSpeed = groundMovementSpeed / 2; jumpForce = 6f; hp = 5; inmunity = 0.5f; hasVirote = false; ballestaLoaded = false; canBallestaInteract = false; canArrowInteract = false; /* * //playerStats business * hp = ps.hp; * level = ps.level; */ foreach (InputComponent ic in FindObjectsOfType <InputComponent>()) { ic.setPlayerControls(myPlayerControls); } }
private void Awake() { //Gos if (myRb == null) { myRb = GetComponent <Rigidbody>(); } myCucho.GetComponent <Collider>().gameObject.SetActive(false); if (myHudRenderer == null) { myHudRenderer = FindObjectOfType <HUDRenderer>(); } if (myPlayer == null) { myPlayer = FindObjectOfType <PlayerController>(); } if (myMicro == null) { myMicro = FindObjectOfType <MicroScript>(); } if (mySceneC == null) { mySceneC = FindObjectOfType <SceneController>(); } myMicro.gameObject.SetActive(false); //Variable Initialization movementSpeed = 10f; groundMovementSpeed = 10f; airMovementSpeed = groundMovementSpeed / 4; jumpForce = 10f; hp = 4; inmunity = 0.2f; canShoot = true; facePlayer = true; shieldHP = 3; StartCoroutine(JumpAttack((myPlayer.transform.position - gameObject.transform.position))); }