public void TurnChatZoneOff() { regenerationFrame = 0; ToggleParticles(false); activated = false; hpAndMp.StopParticles(); }
private void OnTriggerExit2D(Collider2D other) { if (GameObjectIsPlayer(other.gameObject, true)) { regenerationFrame = 0; ToogleChatButtons(false); ToogleParticles(false); activated = false; hpAndMp.StopParticles(); } }