Пример #1
0
 public void TurnChatZoneOff()
 {
     regenerationFrame = 0;
     ToggleParticles(false);
     activated = false;
     hpAndMp.StopParticles();
 }
Пример #2
0
 private void OnTriggerExit2D(Collider2D other)
 {
     if (GameObjectIsPlayer(other.gameObject, true))
     {
         regenerationFrame = 0;
         ToogleChatButtons(false);
         ToogleParticles(false);
         activated = false;
         hpAndMp.StopParticles();
     }
 }