public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; myTiles = appManager.tileManager.GetComponent <DeployTile>().tiles; bombStorage = appManager.deployer.GetComponent <DeployBomb>().Armory.GetComponent <MakeBomb>().bombStorage; shipDock = appManager.deployer.transform.Find("Harbor").gameObject.GetComponent <MakeShip>().ShipDock;; hitTile = appManager.deployer.GetComponent <MakeTile>().tileStorage; normalTile = appManager.deployer.GetComponent <MakeTile>().tileStorageNormal; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; AddNetworkEvent(); }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; gameStartButtonText = appManager.gameStartButtontext; findingGameCanvas = appManager.findingGameCanvas; cancleButtontext = appManager.cancleButtontext; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; myTiles = appManager.tileManager.GetComponent <DeployTile>().tiles; //Debug.Log("tilenum" + appManager.tileManager.GetComponent<DeployTile>().tiles.Length); shipDock = appManager.deployer.transform.Find("Harbor").gameObject.GetComponent <MakeShip>().ShipDock;; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; shipDeplyInfo = ""; AddNetworkEvent(); }
public static UpdateResult CheckForUpdates(string url, int major, int minor, int build) { string text = HTTPLib.getPage(url); if (text.Length == 0) { return(UpdateResult.CouldNotLoadPage); } text = text.Replace("\r", "").Replace("\n", "").Replace(" ", "").Replace("\t", ""); string[] vs = text.Split(new char[] { '.' }); if (vs.Length != 3) { return(UpdateResult.InvalidData); } // comparison code int serverMajor = Int32.Parse(vs[0]); int serverMinor = Int32.Parse(vs[1]); int serverBuild = Int32.Parse(vs[2]); if ((serverMajor > major) || ((serverMajor == major) && (serverMinor > minor)) || ((serverMajor == major) && (serverMinor == minor) && (serverBuild > build))) { return(UpdateResult.NewVersionAvailable); } else { return(UpdateResult.UpToDate); } }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; deployer = appManager.deployer;; harbor = appManager.deployer.transform.Find("Harbor").gameObject; armory = appManager.deployer.transform.Find("Armory").gameObject; tileManager = appManager.tileManager; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; AddNetworkEvent(); }
// Use this for initialization void Start() { httpNet = NetworkManager.GetInstance().httpNetwork; tcpNet = NetworkManager.GetInstance().tcpipNetwork; NetworkManager = NetworkManager.GetInstance(); }