Пример #1
0
 public override void OnlyLoadoutWeapons(HTNPlayer target)
 {
     if (target == null || target.IsDestroyed || target.IsDead() || target.IsWounded() || target.inventory == null || target.inventory.containerBelt == null || target.inventory.containerMain == null || target.inventory.containerWear == null)
     {
         return;
     }
     if (this.loadouts == null || this.loadouts.Length == 0)
     {
         UnityEngine.Debug.LogWarning(string.Concat("Loadout for NPC ", base.name, " was empty."));
     }
     else
     {
         PlayerInventoryProperties playerInventoryProperty = this.loadouts[UnityEngine.Random.Range(0, (int)this.loadouts.Length)];
         if (playerInventoryProperty != null)
         {
             foreach (ItemAmount itemAmount in playerInventoryProperty.belt)
             {
                 if (itemAmount.itemDef.category != ItemCategory.Weapon)
                 {
                     continue;
                 }
                 target.inventory.GiveItem(ItemManager.Create(itemAmount.itemDef, (int)itemAmount.amount, (ulong)0), target.inventory.containerBelt);
             }
             target.StartCoroutine(this.EquipWeapon(target));
             return;
         }
     }
 }
Пример #2
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            NpcOrientation npcOrientation = NpcOrientation.Heading;

            if (npc.IsDestroyed || htnPlayer.IsDead() || htnPlayer.IsWounded())
            {
                npcOrientation = NpcOrientation.None;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownAnimal.Animal, (Object)null))
            {
                npcOrientation = !Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null) ? NpcOrientation.LookAtAnimal : ((double)npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= (double)npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance ? (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation)) : NpcOrientation.LookAtAnimal);
            }
            else if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null))
            {
                npcOrientation = npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
            }
            else if (Object.op_Inequality((Object)htnPlayer.lastAttacker, (Object)null) && (double)htnPlayer.lastAttackedTime > 0.0 && (double)time - (double)htnPlayer.lastAttackedTime < 2.0)
            {
                npcOrientation = NpcOrientation.LastAttackedDirection;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null))
            {
                npcOrientation = npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsSearching) <= (byte)0 || npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsNavigating) != (byte)0 ? (npcContext.GetFact(Rust.Ai.HTN.Murderer.Facts.IsIdle) <= (byte)0 ? NpcOrientation.LastKnownPrimaryTargetLocation : (!npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.CanHearEnemy) ? NpcOrientation.Heading : NpcOrientation.AudibleTargetDirection)) : NpcOrientation.LookAround;
            }
            else if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.CanHearEnemy))
            {
                npcOrientation = NpcOrientation.AudibleTargetDirection;
            }
            if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.IsRoaming) && !npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.HasEnemyTarget))
            {
                npcOrientation = NpcOrientation.Heading;
            }
            else if (npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.IsReturningHome) && !npcContext.IsFact(Rust.Ai.HTN.Murderer.Facts.HasEnemyTarget))
            {
                npcOrientation = NpcOrientation.Home;
            }
            npcContext.OrientationType = npcOrientation;
        }
Пример #3
0
        private IEnumerator EquipWeapon(HTNPlayer target)
        {
            yield return(CoroutineEx.waitForSeconds(0.25f));

            if (target == null || target.IsDestroyed || target.IsDead() || target.IsWounded() || target.inventory == null || target.inventory.containerBelt == null)
            {
                yield break;
            }
            Item item = target.inventory.containerBelt.GetSlot(0);

            if (item == null)
            {
                yield break;
            }
            target.UpdateActiveItem(item.uid);
            yield return(CoroutineEx.waitForSeconds(0.25f));

            ScientistAStarDomain aiDomain = target.AiDomain as ScientistAStarDomain;

            if (aiDomain)
            {
                if (item.info.category == ItemCategory.Weapon)
                {
                    BaseEntity heldEntity = item.GetHeldEntity();
                    if (heldEntity is BaseProjectile)
                    {
                        aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.ProjectileWeapon, true, true, true);
                        aiDomain.ReloadFirearm();
                    }
                    else if (heldEntity is BaseMelee)
                    {
                        aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true);
                    }
                    else if (heldEntity is ThrownWeapon)
                    {
                        aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.ThrowableWeapon, true, true, true);
                    }
                }
                else if (item.info.category == ItemCategory.Medical)
                {
                    aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.HealingItem, true, true, true);
                }
                else if (item.info.category == ItemCategory.Tool)
                {
                    aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.LightSourceItem, true, true, true);
                }
            }
        }
Пример #4
0
 public override void Loadout(HTNPlayer target)
 {
     if (target == null || target.IsDestroyed || target.IsDead() || target.IsWounded() || target.inventory == null || target.inventory.containerBelt == null || target.inventory.containerMain == null || target.inventory.containerWear == null)
     {
         return;
     }
     if (this.loadouts == null || this.loadouts.Length == 0)
     {
         UnityEngine.Debug.LogWarning(string.Concat("Loadout for NPC ", base.name, " was empty."));
     }
     else
     {
         PlayerInventoryProperties playerInventoryProperty = this.loadouts[UnityEngine.Random.Range(0, (int)this.loadouts.Length)];
         if (playerInventoryProperty != null)
         {
             playerInventoryProperty.GiveToPlayer(target);
             target.StartCoroutine(this.EquipWeapon(target));
             return;
         }
     }
 }
Пример #5
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            NpcOrientation npcOrientation = NpcOrientation.Heading;

            if (npc.IsDestroyed || htnPlayer.IsDead() || htnPlayer.IsWounded())
            {
                npcOrientation = NpcOrientation.None;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownAnimal.Animal, (Object)null))
            {
                npcOrientation = !Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null) ? NpcOrientation.LookAtAnimal : ((double)npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= (double)npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance ? (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation)) : NpcOrientation.LookAtAnimal);
            }
            else if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null))
            {
                npcOrientation = npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
            }
            else if (Object.op_Inequality((Object)htnPlayer.lastAttacker, (Object)null) && (double)htnPlayer.lastAttackedTime > 0.0 && (double)time - (double)htnPlayer.lastAttackedTime < 2.0)
            {
                npcOrientation = NpcOrientation.LastAttackedDirection;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null))
            {
                npcOrientation = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            npcContext.OrientationType = npcOrientation;
        }
Пример #6
0
        private IEnumerator RadioChatter(HTNPlayer target)
        {
            ScientistAStarDefinition scientistAStarDefinition = null;

            while (scientistAStarDefinition._isRadioEffectRunning && target != null && target.transform != null && !target.IsDestroyed && !target.IsDead())
            {
                if (scientistAStarDefinition.RadioEffect.isValid)
                {
                    Effect.server.Run(scientistAStarDefinition.RadioEffect.resourcePath, target, StringPool.Get("head"), Vector3.zero, Vector3.zero, null, false);
                }
                float single = UnityEngine.Random.Range(scientistAStarDefinition.RadioEffectRepeatRange.x, scientistAStarDefinition.RadioEffectRepeatRange.y + 1f);
                yield return(CoroutineEx.waitForSeconds(single));
            }
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NpcOrientation           npcOrientation;
            NpcOrientation           npcOrientation1;
            ScientistJunkpileContext npcContext = npc.AiDomain.NpcContext as ScientistJunkpileContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            NpcOrientation npcOrientation2 = NpcOrientation.Heading;

            if (npc.IsDestroyed || hTNPlayer.IsDead() || hTNPlayer.IsWounded())
            {
                npcOrientation2 = NpcOrientation.None;
            }
            else if (npcContext.Memory.PrimaryKnownAnimal.Animal != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player == null)
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
                else if (npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance)
                {
                    if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                    {
                        npcOrientation1 = NpcOrientation.PrimaryTargetBody;
                    }
                    else
                    {
                        npcOrientation1 = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                    }
                    npcOrientation2 = npcOrientation1;
                }
                else
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
            }
            else if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                {
                    npcOrientation = NpcOrientation.PrimaryTargetBody;
                }
                else
                {
                    npcOrientation = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                }
                npcOrientation2 = npcOrientation;
            }
            else if (hTNPlayer.lastAttacker != null && hTNPlayer.lastAttackedTime > 0f && time - hTNPlayer.lastAttackedTime < 2f)
            {
                npcOrientation2 = NpcOrientation.LastAttackedDirection;
            }
            else if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null)
            {
                if (npcContext.IsFact(Facts.CanHearEnemy))
                {
                    npcOrientation2 = NpcOrientation.AudibleTargetDirection;
                }
            }
            else if (npcContext.GetFact(Facts.IsSearching) > 0 && npcContext.GetFact(Facts.IsNavigating) == 0)
            {
                npcOrientation2 = NpcOrientation.LookAround;
            }
            else if (npcContext.GetFact(Facts.IsIdle) <= 0)
            {
                npcOrientation2 = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            else
            {
                npcOrientation2 = (!npcContext.IsFact(Facts.CanHearEnemy) ? NpcOrientation.Heading : NpcOrientation.AudibleTargetDirection);
            }
            npcContext.OrientationType = npcOrientation2;
        }
        private IEnumerator EquipWeapon(HTNPlayer target)
        {
            yield return((object)CoroutineEx.waitForSeconds(0.25f));

            if (!Object.op_Equality((Object)target, (Object)null) && !target.IsDestroyed && (!target.IsDead() && !target.IsWounded()) && (!Object.op_Equality((Object)target.inventory, (Object)null) && target.inventory.containerBelt != null))
            {
                Item slot = target.inventory.containerBelt.GetSlot(0);
                if (slot != null)
                {
                    target.UpdateActiveItem(slot.uid);
                    yield return((object)CoroutineEx.waitForSeconds(0.25f));

                    MurdererDomain aiDomain = target.AiDomain as MurdererDomain;
                    if (Object.op_Implicit((Object)aiDomain))
                    {
                        if (slot.info.category == ItemCategory.Weapon)
                        {
                            BaseEntity heldEntity = slot.GetHeldEntity();
                            if (heldEntity is BaseProjectile)
                            {
                                aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ProjectileWeapon, true, true, true);
                                aiDomain.ReloadFirearm();
                            }
                            else if (heldEntity is BaseMelee)
                            {
                                aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true);
                                Chainsaw chainsaw = heldEntity as Chainsaw;
                                if (Object.op_Implicit((Object)chainsaw))
                                {
                                    chainsaw.ServerNPCStart();
                                }
                            }
                            else if (heldEntity is ThrownWeapon)
                            {
                                aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ThrowableWeapon, true, true, true);
                            }
                        }
                        else if (slot.info.category == ItemCategory.Medical)
                        {
                            aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.HealingItem, true, true, true);
                        }
                        else if (slot.info.category == ItemCategory.Tool)
                        {
                            BaseEntity heldEntity = slot.GetHeldEntity();
                            if (heldEntity is BaseMelee)
                            {
                                aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true);
                                Chainsaw chainsaw = heldEntity as Chainsaw;
                                if (Object.op_Implicit((Object)chainsaw))
                                {
                                    chainsaw.ServerNPCStart();
                                }
                            }
                            else
                            {
                                aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.LightSourceItem, true, true, true);
                            }
                        }
                    }
                }
            }
        }
 public override void OnlyLoadoutWeapons(HTNPlayer target)
 {
     if (Object.op_Equality((Object)target, (Object)null) || target.IsDestroyed || (target.IsDead() || target.IsWounded()) || (Object.op_Equality((Object)target.inventory, (Object)null) || target.inventory.containerBelt == null || (target.inventory.containerMain == null || target.inventory.containerWear == null)))
     {
         return;
     }
     if (this.loadouts != null && this.loadouts.Length != 0)
     {
         PlayerInventoryProperties loadout = this.loadouts[Random.Range(0, this.loadouts.Length)];
         if (!Object.op_Inequality((Object)loadout, (Object)null))
         {
             return;
         }
         foreach (ItemAmount itemAmount in loadout.belt)
         {
             if (itemAmount.itemDef.category == ItemCategory.Weapon)
             {
                 target.inventory.GiveItem(ItemManager.Create(itemAmount.itemDef, (int)itemAmount.amount, 0UL), target.inventory.containerBelt);
             }
         }
         ((MonoBehaviour)target).StartCoroutine(this.EquipWeapon(target));
     }
     else
     {
         Debug.LogWarning((object)("Loadout for NPC " + ((Object)this).get_name() + " was empty."));
     }
 }
 public override void Loadout(HTNPlayer target)
 {
     if (Object.op_Equality((Object)target, (Object)null) || target.IsDestroyed || (target.IsDead() || target.IsWounded()) || (Object.op_Equality((Object)target.inventory, (Object)null) || target.inventory.containerBelt == null || (target.inventory.containerMain == null || target.inventory.containerWear == null)))
     {
         return;
     }
     if (this.loadouts != null && this.loadouts.Length != 0)
     {
         PlayerInventoryProperties loadout = this.loadouts[Random.Range(0, this.loadouts.Length)];
         if (!Object.op_Inequality((Object)loadout, (Object)null))
         {
             return;
         }
         loadout.GiveToPlayer((BasePlayer)target);
         ((MonoBehaviour)target).StartCoroutine(this.EquipWeapon(target));
     }
     else
     {
         Debug.LogWarning((object)("Loadout for NPC " + ((Object)this).get_name() + " was empty."));
     }
 }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NpcOrientation   npcOrientation;
            NpcOrientation   npcOrientation1;
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            NpcOrientation npcOrientation2 = NpcOrientation.Heading;

            if (npc.IsDestroyed || hTNPlayer.IsDead() || hTNPlayer.IsWounded())
            {
                npcOrientation2 = NpcOrientation.None;
            }
            else if (npcContext.Memory.PrimaryKnownAnimal.Animal != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player == null)
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
                else if (npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance)
                {
                    if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                    {
                        npcOrientation1 = NpcOrientation.PrimaryTargetBody;
                    }
                    else
                    {
                        npcOrientation1 = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                    }
                    npcOrientation2 = npcOrientation1;
                }
                else
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
            }
            else if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                {
                    npcOrientation = NpcOrientation.PrimaryTargetBody;
                }
                else
                {
                    npcOrientation = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                }
                npcOrientation2 = npcOrientation;
            }
            else if (hTNPlayer.lastAttacker != null && hTNPlayer.lastAttackedTime > 0f && time - hTNPlayer.lastAttackedTime < 2f)
            {
                npcOrientation2 = NpcOrientation.LastAttackedDirection;
            }
            else if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player != null)
            {
                npcOrientation2 = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            npcContext.OrientationType = npcOrientation2;
        }
 private IEnumerator RadioChatter(HTNPlayer target)
 {
     while (this._isRadioEffectRunning && Object.op_Inequality((Object)target, (Object)null) && (Object.op_Inequality((Object)((Component)target).get_transform(), (Object)null) && !target.IsDestroyed) && !target.IsDead())
     {
         if (this.RadioEffect.isValid)
         {
             Effect.server.Run(this.RadioEffect.resourcePath, (BaseEntity)target, StringPool.Get("head"), Vector3.get_zero(), Vector3.get_zero(), (Connection)null, false);
         }
         yield return((object)CoroutineEx.waitForSeconds(Random.Range((float)this.RadioEffectRepeatRange.x, (float)(this.RadioEffectRepeatRange.y + 1.0))));
     }
 }
Пример #13
0
        private IEnumerator EquipTool(HTNPlayer target)
        {
            yield return((object)CoroutineEx.waitForSeconds(0.25f));

            if (!Object.op_Equality((Object)target, (Object)null) && !target.IsDestroyed && (!target.IsDead() && !target.IsWounded()) && (!Object.op_Equality((Object)target.inventory, (Object)null) && target.inventory.containerBelt != null))
            {
                int slot1 = 1;
                if (Object.op_Inequality((Object)TOD_Sky.get_Instance(), (Object)null) && TOD_Sky.get_Instance().get_IsNight())
                {
                    slot1 = 2;
                }
                Item slot = target.inventory.containerBelt.GetSlot(slot1);
                if (slot == null)
                {
                    slot = target.inventory.containerBelt.GetSlot(0);
                    if (slot == null)
                    {
                        yield break;
                    }
                }
                target.UpdateActiveItem(slot.uid);
                yield return((object)CoroutineEx.waitForSeconds(0.25f));

                ScientistJunkpileDomain aiDomain = target.AiDomain as ScientistJunkpileDomain;
                if (Object.op_Implicit((Object)aiDomain))
                {
                    if (slot.info.category == ItemCategory.Weapon)
                    {
                        BaseEntity heldEntity = slot.GetHeldEntity();
                        if (heldEntity is BaseProjectile)
                        {
                            aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.ProjectileWeapon, true, true, true);
                            aiDomain.ReloadFirearm();
                        }
                        else if (heldEntity is BaseMelee)
                        {
                            aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true);
                        }
                        else if (heldEntity is ThrownWeapon)
                        {
                            aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.ThrowableWeapon, true, true, true);
                        }
                    }
                    else if (slot.info.category == ItemCategory.Medical)
                    {
                        aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.HealingItem, true, true, true);
                    }
                    else if (slot.info.category == ItemCategory.Tool)
                    {
                        HeldEntity heldEntity = target.GetHeldEntity();
                        if (Object.op_Inequality((Object)heldEntity, (Object)null) && heldEntity.LightsOn())
                        {
                            aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.LightSourceItem, true, true, true);
                        }
                        else
                        {
                            aiDomain.ScientistContext.SetFact(Facts.HeldItemType, ItemType.ResearchItem, true, true, true);
                        }
                    }
                }
            }
        }